Game Development: Prelude pt. II

Announcements about major changes in Haven & Hearth.
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overtyped
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Re: Game Development: Prelude pt. II

Post by overtyped »

Tamalak wrote:Big fan of tiny maps. Let's have a really slow-mo Age of Empires going :D
I am 2k on hd : ) Come at me bro.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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jordancoles
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Re: Game Development: Prelude pt. II

Post by jordancoles »

Pras
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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DamJNeT
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Re: Game Development: Prelude pt. II

Post by DamJNeT »

Nice :)

People complaining about the caps, you're far from what's to come. With hardcore gamers/raiders subbing and getting skills 1/3rd faster than the rest watch out for those black skills super early world.

Bob Dole I seriously hope you cannot reach 140%, 130% being a lot already. Sure in 3 months every big players will be capped, subbed or not.

But I foresee more drama early world than last time xD

Otherwise, good update guys, I love the way you have to do things. Try them out, if they don't work try something else, and don't camp your positions. Long live !
Last edited by DamJNeT on Thu Feb 18, 2016 4:23 am, edited 1 time in total.
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Morrighan
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Re: Game Development: Prelude pt. II

Post by Morrighan »

Not happy with the Charter Stone change :|
ven
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Re: Game Development: Prelude pt. II

Post by ven »

jorb wrote:[*] New characters will spawn all over the initial 250x250 minimaps, rather than the central 50x50 as they presently do.[/list]
Wait what? Do you have a reason for that or you just heard the ten people or so who complained about it?
Venator
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TeckXKnight
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Re: Game Development: Prelude pt. II

Post by TeckXKnight »

ven wrote:
jorb wrote:[*] New characters will spawn all over the initial 250x250 minimaps, rather than the central 50x50 as they presently do.[/list]
Wait what? Do you have a reason for that or you just heard the ten people or so who complained about it?
An area of 62,500 minimaps will be stripped barren slower and won't be as easy of a hunting ground for those that go to scope out new players compared to a starting area of 2,500.
Tamalak
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Re: Game Development: Prelude pt. II

Post by Tamalak »

New characters will spawn all over the initial 250x250 minimaps, rather than the central 50x50 as they presently do.
Oh wait whathey? Is it going to be even harder for me to meet up with my friends? Or did I miss a way we can start together?
DamJNeT
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Re: Game Development: Prelude pt. II

Post by DamJNeT »

ven wrote:
jorb wrote:[*] New characters will spawn all over the initial 250x250 minimaps, rather than the central 50x50 as they presently do.[/list]
Wait what? Do you have a reason for that or you just heard the ten people or so who complained about it?
With the energy thing preventing alt spam, give us back the hearth fire secret, so I can finally, finally play with my friend... please ? :cry:
or keep it 50x50 8-)
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loftar
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Re: Game Development: Prelude pt. II

Post by loftar »

ven wrote:Wait what? Do you have a reason for that or you just heard the ten people or so who complained about it?
Since there are party arrows and whatnot now, the problem to be solved is much smaller to begin with. We actually intended to increase the spawn area even of the current world, but just never got around to it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Thedrah
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Re: Game Development: Prelude pt. II

Post by Thedrah »

what if the area that you get spawned at is a small area that moves? like changes daily or something
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