I personally like the idea of Stat caps, but in order for it to work and everyone to enjoy it the game needs to be balanced with those caps in mind.
for instance MINING: as it stand there are spots in the game that would require MORE than 300str (will hardness nodes in this next world accommodate to this?)
again on the STR front Pally Bashing: idk if that was even a thing in this world because i don't raid people XD, but w7 was like 480ish str just to damage palisades.
personally i wouldn't be heartbroken if this wasnt a thing.
other than STR i cant REALLY think of a stat that is challenged by that cap, but that's the intention of this thread! the faster we realize issues with the cap the faster the game can be tuned to function well!
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evilboy666
- Posts: 598
- Joined: Wed Jan 25, 2012 11:48 am
Re: Stat Caps and Balance
No more q900 carrots
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Leon232
- Posts: 95
- Joined: Tue Oct 25, 2011 12:43 am
Re: Stat Caps and Balance
meh, carrots can probably still grow to at least 400+ this way but not a mechanical issue
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Stat Caps and Balance
I was considering verifying my account when the caps were 50/125/200, but now I don't anymore, so there's that.
Venator
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Stat Caps and Balance
For most people the cap is less important than the 30% increase. The values are close enough that it's not overly punishing to go freebie though imo.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Stat Caps and Balance
As a subscriber I am *really* feeling the 30% increase.