Stat Caps and Balance

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Leon232
Posts: 95
Joined: Tue Oct 25, 2011 12:43 am

Stat Caps and Balance

Post by Leon232 »

I personally like the idea of Stat caps, but in order for it to work and everyone to enjoy it the game needs to be balanced with those caps in mind.

for instance MINING: as it stand there are spots in the game that would require MORE than 300str (will hardness nodes in this next world accommodate to this?)

again on the STR front Pally Bashing: idk if that was even a thing in this world because i don't raid people XD, but w7 was like 480ish str just to damage palisades.
personally i wouldn't be heartbroken if this wasnt a thing.

other than STR i cant REALLY think of a stat that is challenged by that cap, but that's the intention of this thread! the faster we realize issues with the cap the faster the game can be tuned to function well!
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evilboy666
Posts: 598
Joined: Wed Jan 25, 2012 11:48 am

Re: Stat Caps and Balance

Post by evilboy666 »

No more q900 carrots
Leon232
Posts: 95
Joined: Tue Oct 25, 2011 12:43 am

Re: Stat Caps and Balance

Post by Leon232 »

meh, carrots can probably still grow to at least 400+ this way but not a mechanical issue
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Stat Caps and Balance

Post by ven »

I was considering verifying my account when the caps were 50/125/200, but now I don't anymore, so there's that.
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Sevenless
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Location: Canada

Re: Stat Caps and Balance

Post by Sevenless »

For most people the cap is less important than the 30% increase. The values are close enough that it's not overly punishing to go freebie though imo.
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Tamalak
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: Stat Caps and Balance

Post by Tamalak »

As a subscriber I am *really* feeling the 30% increase.

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