So.. great new implementations and a lot to look forward too, however as a very shy casual hermit I am concerned about my way of living. this world was great to just vanish from the "face of the earth" by walking a "few" hours and never got bothered by grievers. this now seems to be impossible in the world to come:
- small map
- extended river system
- random spawn
Was at least hoping that central spawning would be staying.
Will see if undisturbed hermitting is still an option in this world to come but I am not too hopeful. ah well it was nice as long as it lasted..
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evilboy666
- Posts: 598
- Joined: Wed Jan 25, 2012 11:48 am
Re: The end of hermitting?
Well there should still be areas far from water, you can settle on those places. But i personally like to be near water.
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Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
Re: The end of hermitting?
you're not supposed to be undisturbed. see Developer Thoughts on PvP for details.
regardless, the new claim shield means you'll have a very decent defense. not many people would spend so much effort on just raiding a hermit.
btw, my walls were never breached in world 7 (they are still up even though i haven't been there in over a year), and i lived smack in the central area of the world.
regardless, the new claim shield means you'll have a very decent defense. not many people would spend so much effort on just raiding a hermit.
btw, my walls were never breached in world 7 (they are still up even though i haven't been there in over a year), and i lived smack in the central area of the world.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: The end of hermitting?
There have been hermits since the beginning of time in haven. Worlds 5-7 had plenty, only world 8 and 2 were ridiculously large. You will be hermitting with neighbours is all. The new siege mechanics are in your favour as far as anyone can tell.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Raffeh
- Posts: 657
- Joined: Sun Jul 17, 2011 12:16 pm
Re: The end of hermitting?
Isnt the new world the same size as world 7 was originally? Which was pretty damn big and people still hermited on world 7.
Also you can avoid that multiple hour walk to get away from civilizationjorb wrote:[*] The map will initially be generated at a size of 250x250 minimaps (the same as worlds 3-7). We may/most likely will extend the map soonish, but the intention is to make and keep a significantly smaller world.
[*] New characters will spawn all over the initial 250x250 minimaps, rather than the central 50x50 as they presently do.[/list]
TRAITORS WILL BE SHOT.
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Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
Re: The end of hermitting?
it's not that big really. you can reach the edge on foot in like an hour to 2 hours. with boats on connected rivers... yeah.
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: The end of hermitting?
People have been hermitting peacefully in past worlds with the same exact map size. What are you talking about?
Click to read Developer's thoughts on PvP
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jippe
- Posts: 38
- Joined: Wed Aug 28, 2013 3:00 pm
Re: The end of hermitting?
ok..
I know that it will be as in earlier worlds, I know the view of j&l on this topic. just saying that this past world has been very generous to the shy hermits population. I am just sad that it is going to be as in earlier worlds (I only played since w7, where indeed I never was attacked).
I will adapt.. still it would have been nice to keep central spawning at least..
I know that it will be as in earlier worlds, I know the view of j&l on this topic. just saying that this past world has been very generous to the shy hermits population. I am just sad that it is going to be as in earlier worlds (I only played since w7, where indeed I never was attacked).
I will adapt.. still it would have been nice to keep central spawning at least..
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Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
Re: The end of hermitting?
foraging is gonna suck with the wilderness being overrun by claims/ruins, that was a big advantage of the giant past world. but other than that i think hermits will be fine.
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Carebear
- Posts: 101
- Joined: Wed Sep 09, 2015 2:56 pm
Re: The end of hermitting?
Could always move further out if/when the world is expanded...jippe wrote:ok..
I know that it will be as in earlier worlds, I know the view of j&l on this topic. just saying that this past world has been very generous to the shy hermits population. I am just sad that it is going to be as in earlier worlds (I only played since w7, where indeed I never was attacked).
I will adapt.. still it would have been nice to keep central spawning at least..
Harvesting carrots