You just reminded me why I loved Harvest Moon when I was a child. Jorb please, introduce this! If I recall correctly most crops were seasonal. And during winter nothing grew?Turtlesir wrote:things from harvest moon games that are not in haven (regardless of if good/bad):
-seasonal crops.
-weather to affect crops.
-watering.
-tool upgrades to span more tiles (1x1, 2x1, 3x1, 3x2, 3x3, etc).
-fertilizer to speed up growth and give more produce.
-different kinds of field types (ie rice paddy).
-little gnome slaves to work your fields for flour.
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naosnule
- Posts: 394
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Re: Game Development: Prelude pt. II
Last edited by naosnule on Thu Feb 18, 2016 2:15 pm, edited 1 time in total.
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jorb
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Re: Game Development: Prelude pt. II
200 map pixels, circa 18 tiles. Updated OP.Orcling wrote:How much range will catapults have?jorb wrote:Siege Engines are not protected by the Shield. Attackers may fire at defending catapults, and vice versa.Sagrer wrote:A question about shields and catapults: shield defends _all_ things, including catapults too? If defenders will try to use catapult to destroy enemy's catapult\ram - will they attack their own shield in case when enemy's construction located on the claim?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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lachlaan
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Re: Game Development: Prelude pt. II
ETA on Loftar awake status, and on new world launch? Ish?
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Orcling
- Posts: 585
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Re: Game Development: Prelude pt. II
Will defending pults get +1 range? Otherwise they'll sit behind the wall, unable to shoot at the catapults breaking your wall from maximum range.jorb wrote:
200 map pixels, circa 18 tiles. Updated OP.
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Turtlesir
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Re: Game Development: Prelude pt. II
almost all were seasonal yeah. in some versions there were crops that spanned different seasons, but otherwise they died when out of season. winter didn't grow anything so you could go fishing and mining, though in later games you could grow some stuff like kale.naosnule wrote:You just reminded me why I loved Harvest Moon when I was a child. Jorb please, introduce this! If I recall correctly most crops were seasonal. And during winter nothing grew?
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Enrymion
- Posts: 21
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Re: Game Development: Prelude pt. II
How do you decide which one is defending?Orcling wrote:Will defending pults get +1 range? Otherwise they'll sit behind the wall, unable to shoot at the catapults breaking your wall from maximum range.jorb wrote:
200 map pixels, circa 18 tiles. Updated OP.
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jorb
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Re: Game Development: Prelude pt. II
Might be a good idea if "defending catapult" can be defined in game terms. Will consider.Orcling wrote:Will defending pults get +1 range? Otherwise they'll sit behind the wall, unable to shoot at the catapults breaking your wall from maximum range.jorb wrote:
200 map pixels, circa 18 tiles. Updated OP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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SinizterMoFo
- Posts: 60
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Re: Game Development: Prelude pt. II
Loftar Wake your ass up. Beauty sleep is for those that can benefit from it. You can not. Now get your ass up and get to work.
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simimi
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Re: Game Development: Prelude pt. II
Range +1 if target is a catapult ?
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jorb
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Re: Game Development: Prelude pt. II
Might work.simimi wrote:Range +1 if target is a catapult ?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose