wtf some of us enjoy walking for 10 hours, why are u ruining my immersionjorb wrote:Added Wilderness Beacon. Build it. Give it a name and it starts burning. It lasts for an hour before it is destroyed. If someone spawns by it it is destroyed. Updated OP.
If alt chaos ensues I'm nuking random bases. j/k
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MightySheep
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Re: Game Development: Prelude pt. II
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strpk0
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Re: Game Development: Prelude pt. II
You are awesome.jorb wrote:Added Wilderness Beacon. Build it. Give it a name and it starts burning. It lasts for an hour before it is destroyed. If someone spawns by it it is destroyed. Updated OP.
If alt chaos ensues I'm nuking random bases. j/k
inb4 beacon requires fukken sprucecaps in the recipe
Last edited by strpk0 on Thu Feb 18, 2016 4:16 pm, edited 1 time in total.
Granger wrote:Fuck off, please go grow yourself some decency.
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sabinati
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Re: Game Development: Prelude pt. II
now do the same for chopping trees, thanks in advancejorb wrote: I forgot to mention, btw: We halved the stamina costs for digging soil. Updating OP.
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ven
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Re: Game Development: Prelude pt. II
Haven confirmed moba.jorb wrote:We just figured that since it takes, what, 20 odd minutes as the crow flies to cross the map, it wouldn't be that big of a deal.
Venator
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linkfanpc
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Re: Game Development: Prelude pt. II
So...no optimizations?..no..It cant be!..NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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DamJNeT
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Re: Game Development: Prelude pt. II
THANK YOU JORB !!!
I'll be able to hook my mate to this game again now xD
I'll be able to hook my mate to this game again now xD
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sabinati
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Re: Game Development: Prelude pt. II
20 minutes to walk 25k tiles? whatjorb wrote:Ok. That has nothing to do with alts. We just figured that since it takes, what, 20 odd minutes as the crow flies to cross the map, it wouldn't be that big of a deal. Will consider hacking in a temporary charter stone for the purpose. We went with global spawning to distribute players better and avoid a wasted center.lachlaan wrote:I believe his first concern was with spawning all over the place, then having to walk to meet up for ages.
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Robben_DuMarsch
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Re: Game Development: Prelude pt. II
Good changes Jorb.
An individual shield for every claim will likely need to be revisited though.
An individual shield for every claim will likely need to be revisited though.
Last edited by Robben_DuMarsch on Thu Feb 18, 2016 4:17 pm, edited 2 times in total.
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Granger
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Re: Game Development: Prelude pt. II
Milestone and other road objects, please?jorb wrote:Additional soak/HP values for relevant objects. Updating OP.
Declaiming the privat plot fixes that?jorb wrote:If the private claim is broken then the village shield will not protect that underlying plot instead.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Sevenless
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Re: Game Development: Prelude pt. II
Thank you jorb. This is really appreciated.jorb wrote:Added Wilderness Beacon. Build it. Give it a name and it starts burning. It lasts for an hour before it is destroyed. If someone spawns by it it is destroyed. Updated OP.
If alt chaos ensues I'm nuking random bases. j/k
Edit: Unless it requires something ridiculous of course. We'll see XD
Last edited by Sevenless on Thu Feb 18, 2016 4:18 pm, edited 1 time in total.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system