can the levels do increasingly more damage?
like level 1 does 100damage at most
level 2: 300damage at most
level 3: 500damage
and so on, maybe have the miner helmet have hp? like 10q does 200hp so it can deflect 2 heavy hits on level 1 but not mitigate all the damage on level 2
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Thedrah
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spectacle
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Re: Game Development: Prelude pt. II
You can always build mine supports. Find a metal Boulder before you start mining underground to get metal for your first supports.Strandmullen wrote:I agree with the others above me. If you want to go completely safe, even though it requires more work, there should be a way to do this. Please make the natural layer in caves not cause cave-ins.jorb wrote:
- If you get hit by a cave-in you receive serious damage. The Miner's Helm negates such damage, but is consumed in the process.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
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-Commissioner Pravin Lal, "A Social History of Planet"
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naosnule
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Re: Game Development: Prelude pt. II
What abuse can happen during 1-2 first days of the server?Rihudaen wrote:Keeping the costs as is will minimize abuse. Lowering will be asking for troublenaosnule wrote:
Could you reduce cost during the first day or two of the server? That's at least 30 minutes of waiting if you intend to start at the same time.
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abt79
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Re: Game Development: Prelude pt. II
spectacle wrote:You can always build mine supports. Find a metal Boulder before you start mining underground to get metal for your first supports.Strandmullen wrote:I agree with the others above me. If you want to go completely safe, even though it requires more work, there should be a way to do this. Please make the natural layer in caves not cause cave-ins.jorb wrote:
- If you get hit by a cave-in you receive serious damage. The Miner's Helm negates such damage, but is consumed in the process.
That's nearly worse than requiring ten pearls with the current fate system to start mining.
We shouldn't need to get lucky finding completely limited resources to be safe.
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Thedrah
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abt79
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Re: Game Development: Prelude pt. II
Thedrah wrote:this is haven, when are you safe?
When you choose not to mine next to the tiles that drop dust when you break them.
Having cave walls be able to collapse without any warning negates this ability.
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jorb
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Re: Game Development: Prelude pt. II
Famous last words.naosnule wrote:What abuse can happen during 1-2 first days of the server?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Kaios
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Re: Game Development: Prelude pt. II
I enjoy the minesweeper style of mining but I agree with you there. It's obviously not so bad later on when you have actually got some metal to build supports but early game searching around in caves and mining out the first few tiles carries a pretty big risk that you could cave in on the first tile you dig.abt79 wrote:If you're going to do this, cave walls really shouldn't be able to collapse, as there is potential for collapses you can't predict.
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Sevenless
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Re: Game Development: Prelude pt. II
Carpentry is a bit of a delay, but I feel it's a very mangeable one all considered.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
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The Art of Herding
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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WinterN
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Re: Game Development: Prelude pt. II
Not to seem like an impatient fool, but any idea how much time before we can play?