Game Development: Prelude pt. II

Announcements about major changes in Haven & Hearth.
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shubla
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Re: Game Development: Prelude pt. II

Post by shubla »

BoxingRock wrote:TFW you purchase a year sub and 4 months later the price drops by 25 bucks. :cry:
Life is, rough.
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abt79
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Re: Game Development: Prelude pt. II

Post by abt79 »

SinizterMoFo wrote:Jorb and Loftar,

Any word on how much longer the two of you need before the game comes up?

Chances are they won't tell us until the game comes up
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jorb
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Re: Game Development: Prelude pt. II

Post by jorb »

~An hour or so. We are mostly ready, but need to seed the Ring of Brodgar and some such nonsense.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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SinizterMoFo
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Re: Game Development: Prelude pt. II

Post by SinizterMoFo »

ty for the response. Knowing its about an hour away helps me a ton.
Thanks Jorb.

Help Me Jorby-One_Kenobe, You're my only hope.

I look forward to seeing the new things and exploring the new world.
WinterN
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Re: Game Development: Prelude pt. II

Post by WinterN »

wooo!
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abt79
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Re: Game Development: Prelude pt. II

Post by abt79 »

jorb wrote:~An hour or so. We are mostly ready, but need to seed the Ring of Brodgar and some such nonsense.
Nevermind....

HYPEHYPEHYPEHYPEHYPEHYPE
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banok
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Re: Game Development: Prelude pt. II

Post by banok »

Another reasons why I think the prelude 1 sub model sounded better; new players might be put off more by having lower exp/gain rates rather than not being able to attain high stats they might never get anyway.
lachlaan
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Re: Game Development: Prelude pt. II

Post by lachlaan »

banok wrote:Another reasons why I think the prelude 1 sub model sounded better; new players might be put off more by having lower exp/gain rates rather than not being able to attain high stats they might never get anyway.
High stats like .. 60? Cause they would've never seen 60 with the old model, now they will eventually. And to be honest if they didn't like the game enough to get to 60 in something by accident then they won't care how slow they progress. At that point they're just derping around , not trying to be competitive with the l33t-00bR-haxx0rZ
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rye130
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Re: Game Development: Prelude pt. II

Post by rye130 »

banok wrote:Another reasons why I think the prelude 1 sub model sounded better; new players might be put off more by having lower exp/gain rates rather than not being able to attain high stats they might never get anyway.
The difference is small enough that any seasonable new player should realize it won't make much of a difference.
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LittleJohn
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Re: Game Development: Prelude pt. II

Post by LittleJohn »

Are there any big changes in the game engine? Old custom clients will work?

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