Boating is fucking boring. This shit reminds me of w7.abt79 wrote:Trade in your trusty hoss for an infinitely more useful boatOrcling wrote:This map has too much fucking water. I liked the previous mountainous map more. Horses useless now. Water everywhere. Is waterworld.
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Orcling
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Re: Game Development: Prelude pt. II
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elmapa
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Re: Game Development: Prelude pt. II
as primitive beds are made, do not unlock me
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abt79
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Re: Game Development: Prelude pt. II
Orcling wrote:Boating is fucking boring. This shit reminds me of w7.abt79 wrote:Trade in your trusty hoss for an infinitely more useful boatOrcling wrote:This map has too much fucking water. I liked the previous mountainous map more. Horses useless now. Water everywhere. Is waterworld.
Yeah, those things that work as a limited land boat with no carrying capacity work so much better
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Orcling
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Re: Game Development: Prelude pt. II
In w8, they worked much better, because there wasn't a fucking river or lake blocking your way every 2 minutes of walking.abt79 wrote:Orcling wrote: Boating is fucking boring. This shit reminds me of w7.
Yeah, those things that work as a limited land boat with no carrying capacity work so much better
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strpk0
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Re: Game Development: Prelude pt. II
You seem a tad angry.Orcling wrote:In w8, they worked much better, because there wasn't a fucking river or lake blocking your way every 2 minutes of walking.abt79 wrote:Orcling wrote: Boating is fucking boring. This shit reminds me of w7.
Yeah, those things that work as a limited land boat with no carrying capacity work so much better
How about you come up with a good solution (that isn't another wipe, obviously) instead of just lashing out like this...?
You do know the devs could just easily give horses the ability to swim at a reduced speed, or something of the sort. There's an idea.
Granger wrote:Fuck off, please go grow yourself some decency.
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simimi
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Re: Game Development: Prelude pt. II
If that is not an incentive to make a gatherer bot I dont know what : all the brimstone in this world belong to the one who have the best ping.loftar wrote:Without necessarily telling the entire story, there is a global rate of "refill" of these resources, which is divided among the sources that have been picked from. If there were two geysers in the entire world and you controlled them both, you would get as much brimstone regardless of whether you harvested from both of them or only one.Kaios wrote:Can you elaborate on the bold part a little more because I don't understand
That is game breaking, think about it please.
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loftar
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Re: Game Development: Prelude pt. II
I must admit don't quite understand how a bot would help you.simimi wrote:If that is not an incentive to make a gatherer bot I dont know what : all the brimstone in this world belong to the one who have the best ping.
That is game breaking, think about it please.
If this may be what confuses you, let me clarify that you do not collect the resources "directly" from the global pool when you collect them. You collect them from your local geyser(/whatever), which is then refilled by the global pool whenever it feels like refilling it. You don't have control over that process.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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earllohst
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Re: Game Development: Prelude pt. II
Hi! Just dropping by to say this, good job jorbtar on the direction for hnh! I'm liking how the game is going. 
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MagicManICT
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Re: Game Development: Prelude pt. II
So, just to confirm, a bot could not be used to completely dominate such resources, just a local node. Even ignoring a bot, not even one faction if they can't control all such nodes. Right?loftar wrote:I must admit don't quite understand how a bot would help you.simimi wrote:If that is not an incentive to make a gatherer bot I dont know what : all the brimstone in this world belong to the one who have the best ping.
That is game breaking, think about it please.
If this may be what confuses you, let me clarify that you do not collect the resources "directly" from the global pool when you collect them. You collect them from your local geyser(/whatever), which is then refilled by the global pool whenever it feels like refilling it. You don't have control over that process.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Orcling
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Re: Game Development: Prelude pt. II
MagicManICT wrote:So, just to confirm, a bot could not be used to completely dominate such resources, just a local node. Even ignoring a bot, not even one faction if they can't control all such nodes. Right?

Bots, at the very least, can be stopped with a simple claim.
Game start is still horribly unbalanced over how fucking broken those icicles are. All nodes should've spawned empty when the world started.