Stronger catapult ammo, perhaps?endiron wrote:Guano and Brimstone (Sulfur) are now items... hmmm...
Jorbtar, you trying to make the hearthlands explosive?
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Orcling
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Re: Game Development: Prelude pt. II
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simimi
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Re: Game Development: Prelude pt. II
Guano is a fertilizer and sulfur is used for pest control on orchards, grape and so on, so it could be less exiting than what you are expecting ...
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tigerlrg245
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Re: Game Development: Prelude pt. II
What's this?
Edit: what's this too

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abt79
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Re: Game Development: Prelude pt. II
Salt removes hunger, those leaves (as their info suggests, u even read?) remove travel wearinesstigerlrg245 wrote:images
Last edited by abt79 on Sat Feb 20, 2016 5:37 am, edited 1 time in total.
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loftar
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Re: Game Development: Prelude pt. II
You really should know better.abt79 wrote:Quotes enormous post, adds one line
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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popfor
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Re: Game Development: Prelude pt. II
Yeah, what he said. The rules. spam is bad mmkayloftar wrote:You really should know better.abt79 wrote:Quotes enormous post, adds one line

my avatar is stolen without permission

#badboysclub
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abt79
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Re: Game Development: Prelude pt. II
Whoops, surry pls no banloftar wrote:Quote
Also that's two lines mate
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Cece
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Re: Game Development: Prelude pt. II
really love the salt but i hate the idea of ice crystals, they max out way too quickly with this.. honestly 40k points on the first day is broken, so what you end up is seeing a selective few who were fortunate enough to find them overpower the rest of the playerbase and drop the player count again lol
i haven't met anyone with rage yet but i wouldn't be that happy to get killed by a player on the first day or two.
ice crystals are unnecessary.
i haven't met anyone with rage yet but i wouldn't be that happy to get killed by a player on the first day or two.
ice crystals are unnecessary.
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MagicManICT
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Re: Game Development: Prelude pt. II
Truthfully, w8 was the first world that didn't have murderers running around day 1. People will always figure out a way to grind out the needed LP in under 24 hours. Previously, there was the sliders to boost things along.
I agree some of these things are way overbalancing for the start of the world, but there's nothing that OP about them in the long run. Maybe numbers need to be tweaked a bit depending on number of players and expected value. The icicle is the only one that needs a serious rework. I'm not sure what to suggest other than limiting it to one curio in the study instead of all.
I agree some of these things are way overbalancing for the start of the world, but there's nothing that OP about them in the long run. Maybe numbers need to be tweaked a bit depending on number of players and expected value. The icicle is the only one that needs a serious rework. I'm not sure what to suggest other than limiting it to one curio in the study instead of all.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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VDZ
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Re: Game Development: Prelude pt. II
You guys keep complaining about people being able to get Rage early because of the Icicles, but you can easily get that even without special items. I started several hours late, slept twice for a total of 14-18 hours (without abusing Amber's auto-study feature, which would net me tons more LP), have not used any alts, and the only special resources I've found are the Travel Weariness leaves and the healing root. My total gained LP is 48,485, more than enough to get Rage. And I'm a hermit.
If a group works together well enough and plays in a lame enough manner, Murder would have been possible some time ago already even without Ice Crystals.
If a group works together well enough and plays in a lame enough manner, Murder would have been possible some time ago already even without Ice Crystals.