That's what we've come to expect from killionaire. Pre-emptive Raeging. Anyway, The belt pouch idea still sucks. I proposed a while back that a 'toolbelt' be added wherein various appropriate things could be placed such as axes, scabbards/swords, seedbags, keys/keyrings (assuming we still have to deal with them), and several other appropriate things I can't think of offhand.
If you want increased inventory space, making QL matter is a simple and logical way to effect that without it becoming excessive. Granted, some may feel that a Ql 125 backpack and Q90+ merch robe making a 7x11 inventory is a bit excessive it would be much more reasonable if the increase in available inventory were a bit more incremental and that, of course, could only be achieved with a weight based inventory.
-
Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Rangers/Traveller's/Explorer's Backpack
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Rangers/Traveller's/Explorer's Backpack
I generally like the idea of upgrading inventory capacity with progressively more expensive equipment.
