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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Riff-Rafts
there are some good things in salem, so who cares if they copy them into haven as long they are good systems? Slotting items is a good system indeed. Also, pls bring back the curio update pls 
Click to read Developer's thoughts on PvP
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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: Riff-Rafts
just want to confirm... can rams/catapults and things be loaded onto a raft?
I built near the water and I wanted to know if I am screwed or not...
I built near the water and I wanted to know if I am screwed or not...
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Leon232
- Posts: 95
- Joined: Tue Oct 25, 2011 12:43 am
Re: Game Development: Riff-Rafts
i'm sorry but i couldn't help laughing at EVERYTHING that Infectedking dude said, not to mention his profile pic is of a shit ton of meth. i lol'd at that too.
i don't have any issues with you recycling content from Salem as long as we dont go the P2W route, the accelerated progression for sub'ers isn't really too game breaking. Vanity slots are a GREAT idea, that way armors can be sold on the store without stats. (maybe weapon skins too?) but yea, the drawing of the map was funny to see the extreme similarities, but it makes perfect sense seeing as you guys drew both of them XD are we going to say salem stole stuff from haven 1.0 next?
anyways, random request: Chalcopyrite is a hybrid copper/iron ore, can we possibly have a hybrid tin/iron ore as well? having just 1 ore type for tin is kind of depressing.
i don't have any issues with you recycling content from Salem as long as we dont go the P2W route, the accelerated progression for sub'ers isn't really too game breaking. Vanity slots are a GREAT idea, that way armors can be sold on the store without stats. (maybe weapon skins too?) but yea, the drawing of the map was funny to see the extreme similarities, but it makes perfect sense seeing as you guys drew both of them XD are we going to say salem stole stuff from haven 1.0 next?
anyways, random request: Chalcopyrite is a hybrid copper/iron ore, can we possibly have a hybrid tin/iron ore as well? having just 1 ore type for tin is kind of depressing.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Riff-Rafts
Why are people comparing J&L game to J&L game.
like really~
I don't even see the point of discussing it~
there is far more pressing things to discuss-
Like did we finally add crippling to PvE & PvP yet?
or are we back to having to run after deer again
like really~
I don't even see the point of discussing it~
there is far more pressing things to discuss-
Like did we finally add crippling to PvE & PvP yet?
or are we back to having to run after deer again
Administrator of CoS
game ideas
game ideas
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Riff-Rafts
While at the subject of depressing: can we please have the low yield ores changed to give nuggets (or smaller units) instead of no bars but smelters full of gneiss?Leon232 wrote:anyways, random request: Chalcopyrite is a hybrid copper/iron ore, can we possibly have a hybrid tin/iron ore as well? having just 1 ore type for tin is kind of depressing.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
Re: Game Development: Riff-Rafts
it was a torbjar-troll of a troll.linkfanpc wrote:Wait...so that weird creature in the pic of W9 announcement isn't a Troll?!jorb wrote:want to add trolls
...oh...crap...
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Riff-Rafts
35 payment methods in my country (colombia) from xsolla. 4 of which are cellphone payments, another 4 or so that allow me to pay with physical money and the rest are all local banks.xsolla
Great job, now I have no excuse to not give you guys my money. greedy bastards
Nice update, and RIP everyone's wallets.
Granger wrote:Fuck off, please go grow yourself some decency.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Riff-Rafts
It's underwhelming when the content part of the update is the addition of one piece of old contentloftar wrote:I must wonder what kind of expectations you're having on us. Is it underwhelming if not every update is completely world-changing? Would you prefer it if we simply just held back all new developments we made and released them all every month instead, just so that each update post takes longer to read?
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leanne69
- Posts: 302
- Joined: Wed Nov 30, 2011 12:40 am
Re: Game Development: Riff-Rafts
Just did my first pearl necklace, but it give no indication of LP gain. Mind to give the value ?jorb wrote: [*] Ring of Brodgar and Pearl Necklace now increase LP gain.
edit : Nvm just figured it out myself. A 5% bonus on Q10 if i'm correct ^^
Thanks a lot for this update, was waiting that for a while now!
Last edited by leanne69 on Tue Feb 23, 2016 4:07 pm, edited 1 time in total.
King of Dis, fiancé of LadyGoo
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Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
Re: Game Development: Riff-Rafts
this has a bunch: https://en.wikipedia.org/wiki/Category:Tin_mineralsGranger wrote:While at the subject of depressing: can we please have the low yield ores changed to give nuggets (or smaller units) instead of no bars but smelters full of gneiss?Leon232 wrote:anyways, random request: Chalcopyrite is a hybrid copper/iron ore, can we possibly have a hybrid tin/iron ore as well? having just 1 ore type for tin is kind of depressing.
https://en.wikipedia.org/wiki/Stannite or bell metal ore. it's perfect: 28% tin, 13% iron, and 30% copper (i'll leave the sulphur/brimstone out), and occurs around chalcopyrite and cassiterite. should be a lot more rare though.