The moment we think we can have nice things, BAM, no nice things.Granger wrote:That would be bad. Decay-based-regeneration on bushes and trees bad.
This is how jorbtar operates.
The moment we think we can have nice things, BAM, no nice things.Granger wrote:That would be bad. Decay-based-regeneration on bushes and trees bad.
Genuinely unsure if this was sarcasm or notKaios wrote:yes so simple now I understand everything thanks for clearing that upjorb wrote:Take a deep breath, Kaios. We simply spawn a fixed amount of them globally per unit of time, which are at some intervals added to available nodes. It isn't particularly complicated.
Yes, once your node gets a resource then no other node will get that specific allotment.dvsmasta wrote:Jorb - each resource has its own pool that is spawns specific amounts onto specific nodes that can only be harvested by those nodes. They are randomly spawned onto those nodes similar to random decay ticks? So once our claimed node has 1 resource, no one else can steal it unless accessing that specific spot?
So I cant wait until some faction manages to pallisade an entire mountain lol.TeckXKnight wrote:Yes, once your node gets a resource then no other node will get that specific allotment.dvsmasta wrote:Jorb - each resource has its own pool that is spawns specific amounts onto specific nodes that can only be harvested by those nodes. They are randomly spawned onto those nodes similar to random decay ticks? So once our claimed node has 1 resource, no one else can steal it unless accessing that specific spot?