I quit mid W8 because i refused to continue using paypal.Glorthan wrote:I'm guessing you missed the Venetian Emporium in W8?Orcling wrote:We have coins now. Taxes would give them at least some use.
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Orcling
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Re: Game Development: Riff-Rafts
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Glorthan
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Re: Game Development: Riff-Rafts
Well coins were the primary currency used in the barter stands there, and there were a lot of stands. Suffice to say, coins were quite useful.
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Sevenless
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Re: Game Development: Riff-Rafts
From what I can see, coins are very useful for large trade centers for sure. Wonder how much they got successfully used outside Venetia.Glorthan wrote:Well coins were the primary currency used in the barter stands there, and there were a lot of stands. Suffice to say, coins were quite useful.
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
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Explanation of the logic behind the cooking system
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VDZ
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Re: Game Development: Riff-Rafts
An important aspect of this was the fact that a central currency existed. Everybody traded in Crowns. There were also some other currencies, but nobody used those.Glorthan wrote:Well coins were the primary currency used in the barter stands there, and there were a lot of stands. Suffice to say, coins were quite useful.
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shubla
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Re: Game Development: Riff-Rafts
Problem with currency like crowns was. That one player was controlling how much of them existed. And could just make some for himself to buy off others valuable stuff.VDZ wrote:An important aspect of this was the fact that a central currency existed. Everybody traded in Crowns. There were also some other currencies, but nobody used those.Glorthan wrote:Well coins were the primary currency used in the barter stands there, and there were a lot of stands. Suffice to say, coins were quite useful.
So its not very good currency to use as somone can just make infinite supply of it with ease.

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Glorthan
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Re: Game Development: Riff-Rafts
It's fine if there are stands that have both stuff for sale and stuff that is being bought. Then you can (in the same timeframe) sell some of your items for coins and then buy items using the same coins. The value of the coin is irrelevant unless it's a common currency like the crown, in which case you have to be sure that the people with the coin supply don't intentionally deflate the market. Besides, the crown worked well as you could buy/sell the coins for marginally more than it cost the creators to make them out of nuggets, so they essentially were backed by the value of the raw materials.
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abt79
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Re: Game Development: Riff-Rafts
shubla wrote:Problem with currency like crowns was. That one player was controlling how much of them existed. And could just make some for himself to buy off others valuable stuff.VDZ wrote:An important aspect of this was the fact that a central currency existed. Everybody traded in Crowns. There were also some other currencies, but nobody used those.Glorthan wrote:Well coins were the primary currency used in the barter stands there, and there were a lot of stands. Suffice to say, coins were quite useful.
So its not very good currency to use as somone can just make infinite supply of it with ease.
Since when are silver bars infinite?
Certainly in a small world with purportedly less ore below ground they won't be able to make that much coinage
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MagicManICT
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Re: Game Development: Riff-Rafts
I'll try not to derail too much, but this is, in a nutshell, the problem with any currency, modern, gold-backed, or otherwise. It's a risk we live with to create a more universal trade.shubla wrote:Problem with currency like crowns was. That one player was controlling how much of them existed. And could just make some for himself to buy off others valuable stuff.VDZ wrote:An important aspect of this was the fact that a central currency existed. Everybody traded in Crowns. There were also some other currencies, but nobody used those.Glorthan wrote:Well coins were the primary currency used in the barter stands there, and there were a lot of stands. Suffice to say, coins were quite useful.
So its not very good currency to use as somone can just make infinite supply of it with ease.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Eggy57
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Re: Game Development: Riff-Rafts
Silk moths moving around in containers when?
I need maximum annoyance from them
I need maximum annoyance from them
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ven
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Re: Game Development: Riff-Rafts
Venator
