Are we going to get a World expansion?

General discussion and socializing.
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Raffeh
Posts: 657
Joined: Sun Jul 17, 2011 12:16 pm

Re: Are we going to get a World expansion?

Post by Raffeh »

And split up the already dwindling numbers at mid world?
TRAITORS WILL BE SHOT.
Okocim
Posts: 193
Joined: Wed Mar 23, 2011 1:41 pm

Re: Are we going to get a World expansion?

Post by Okocim »

I like that the world is smaller and that rivers are connected... but why all of them?
Last world the best way to move around were horses, now it's back to boats, riding on horse is pretty much useless as you'r gonna hit river anywhere you go.
Also there's no place fr the hermits to hide, it's possible to reach any place in less than 5 min after you leave your boat.
Couldn't you mix both kinds of map generation? Like 2-3 separate river systems and great plains between them? So i could choose if i want to live in the river world or plains.
You could even divide the rare resources between them so players living at plains would trade with those living near the rivers.
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Kalacia
Posts: 461
Joined: Wed Mar 24, 2010 12:03 pm
Location: Digging

Re: Are we going to get a World expansion?

Post by Kalacia »

Raffeh wrote:And split up the already dwindling numbers at mid world?
Well, if they bring in an email system that tells people monthly about whats going to happen..... then tell people about map expand. They would probably get people back.
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Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Are we going to get a World expansion?

Post by Delamore »

A huge part of haven and hearth is player interaction and more players in a tighter area leads to more interaction.
If the problem is that you're only having bad experiences with player interaction, the solution isn't to avoid it entirely but rather improve the mechanics so that interaction is more interesting for both parties.
Tamalak
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: Are we going to get a World expansion?

Post by Tamalak »

Astarisk wrote:
Delamore wrote:I think that the tight map allows the flaws of haven to show through quicker so that they can be solved.
Isolation just means the problems are hidden.
Pretty much this.
+1

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