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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Stealth idea
What about a small addition to stealth, where it reduces the radius of animals aggro range on you.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Stealth idea
I dont hate this idea.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Sollar
- Posts: 561
- Joined: Wed May 26, 2010 2:53 pm
Re: Stealth idea
When I had my first contact with this game I raised my stealth so I could catch the damn rabbits without them fleeing. ... that is until I I have accesed the forums. It sound logical to me that a stealty character could sneak up behind an animal to catch him.
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Stealth idea
stealth = ql of resources like brimstones etc
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Stealth idea
Still the most useless stat. I think this would make it slightly less shit.Ozzy123 wrote:stealth = ql of resources like brimstones etc
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Stealth idea
Its important for mirkwoods.overtyped wrote:Still the most useless stat. I think this would make it slightly less shit.Ozzy123 wrote:stealth = ql of resources like brimstones etc
All pro players use mirkwoods.
If you are pro player you know stealth is most important stat of the game.
But youre not pro.
Youre bob dole.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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CloudJhi
- Posts: 456
- Joined: Thu Aug 09, 2012 11:06 am
- Location: The Pearl of the Orient
Re: Stealth idea
I agree that there should be more use to stealth than just hiding scents and making mirkwoods or collecting certain resources.
I'd love the idea of being able to sneak up on animals with a tendency to flee or past aggressive animals without attracting attention.
I'd love the idea of being able to sneak up on animals with a tendency to flee or past aggressive animals without attracting attention.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.