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Teleskop
- Posts: 2910
- Joined: Sat Jul 10, 2010 9:55 am
- Location: Little Teleskop
Ghosts
Make places of murder somehow haunted,like by addint ghosts (acting like dryads,appearing rarely and giving a experience or something,not really game impacting) they could also say on chat how they were murdered (like ???:raped by russians) just to make places of genocide more spooky.Maybe some scary ambient sounds aswell?

Teleskop
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CloudJhi
- Posts: 456
- Joined: Thu Aug 09, 2012 11:06 am
- Location: The Pearl of the Orient
Re: Ghosts
Rivers would turn into ghost haunts very very fast :v
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Ghosts
CloudJhi wrote:Rivers would turn into ghost haunts very very fast :v
So very true.
Except for my bro, he is an expert swimmer.
Unlike me.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Ghosts
There was an old "jorbian ramblings" thread a while ago where spirits of the drowned would arise to haunt nearby things. It had some slavic background, forget the name of the creature though.





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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Ghosts
PvPers usually stick to rivers, she wasn't referring to idiots drowning themselves.linkfanpc wrote:CloudJhi wrote:Rivers would turn into ghost haunts very very fast :v![]()
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So very true.
Except for my bro, he is an expert swimmer.
Unlike me.
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CloudJhi
- Posts: 456
- Joined: Thu Aug 09, 2012 11:06 am
- Location: The Pearl of the Orient
Re: Ghosts
Pretty much. With the addition of asphyxiation damage as an alternative to instant drowning, such drowners aren't as common now.Glorthan wrote:PvPers usually stick to rivers, she wasn't referring to idiots drowning themselves.linkfanpc wrote:CloudJhi wrote:Rivers would turn into ghost haunts very very fast :v![]()
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So very true.
Except for my bro, he is an expert swimmer.
Unlike me.
Though some people still get cheeky and try to cross wide rivers.
Like me.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Ghosts
https://en.wikipedia.org/wiki/RusalkaDDDsDD999 wrote:There was an old "jorbian ramblings" thread a while ago where spirits of the drowned would arise to haunt nearby things. It had some slavic background, forget the name of the creature though.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose