Make the Mirkwood XP cost scale

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slipper
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Make the Mirkwood XP cost scale

Post by slipper »

Because
1) Right now their xp cost doesn't feel taxing at all;
2) Chaining them all the way to 300 ua will be a pain in the ass;
3) It will be easier for fresh characters to catch up.
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shubla
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Re: Make the Mirkwood XP cost scale

Post by shubla »

We will run out of mirkwood logs and stumps.
Eventually.
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evilboy666
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Re: Make the Mirkwood XP cost scale

Post by evilboy666 »

slipper wrote:Because
1) Right now their xp cost doesn't feel taxing at all;
2) Chaining them all the way to 300 ua will be a pain in the ass;
3) It will be easier for fresh characters to catch up.
it is taxing
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shubla
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Re: Make the Mirkwood XP cost scale

Post by shubla »

evilboy666 wrote:
slipper wrote:Because
1) Right now their xp cost doesn't feel taxing at all;
2) Chaining them all the way to 300 ua will be a pain in the ass;
3) It will be easier for fresh characters to catch up.
it is taxing
Its absolutely not.
I can study mirkwoods 24/7 without any issues.
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LoLa
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Re: Make the Mirkwood XP cost scale

Post by LoLa »

shubla wrote:
evilboy666 wrote:
slipper wrote:Because
1) Right now their xp cost doesn't feel taxing at all;
2) Chaining them all the way to 300 ua will be a pain in the ass;
3) It will be easier for fresh characters to catch up.
it is taxing
Its absolutely not.
I can study mirkwoods 24/7 without any issues.
It actually is really annoying, but I don't suggest changing it, they need to fix the other curios instead.
Tamalak
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Re: Make the Mirkwood XP cost scale

Post by Tamalak »

LoLa wrote:
shubla wrote:
evilboy666 wrote: it is taxing
Its absolutely not.
I can study mirkwoods 24/7 without any issues.
It actually is really annoying, but I don't suggest changing it, they need to fix the other curios instead.
"Fix" by making them as ridiculously strong as the mirkwood? No. Nerf mirkwoods.
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Granger
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Re: Make the Mirkwood XP cost scale

Post by Granger »

Would make more sense to put something like the satinations (but working version please) into place for curios, so that it dosn't make sense to always study the same ones.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
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Re: Make the Mirkwood XP cost scale

Post by shubla »

Granger wrote:Would make more sense to put something like the satinations (but working version please) into place for curios, so that it dosn't make sense to always study the same ones.
I doubt anykind of working version would ever come.
Just let them not to do it
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VDZ
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Re: Make the Mirkwood XP cost scale

Post by VDZ »

Granger wrote:Would make more sense to put something like the satinations (but working version please) into place for curios, so that it dosn't make sense to always study the same ones.
Or just nerf Mirkwoods. They're insanely good.
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vatas
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Re: Make the Mirkwood XP cost scale

Post by vatas »

VDZ wrote:
Granger wrote:Would make more sense to put something like the satinations (but working version please) into place for curios, so that it dosn't make sense to always study the same ones.
Or just nerf Mirkwoods. They're insanely good.
Tbh only reason not to study a mirkwood is that you have less than [whatever margin you have selected as safeguard in case of RNG screwing your lore events] xp.
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