Completely agree.Sevenless wrote:A lowbie pair of spectacles gives a nice amount of per, but due to the current metal/LP progression they are not nearly as big a step forward as they used to be. By the time you've got enough metal rolling (at least for small villages) to get them, you're already past the point where +6 per makes a big difference.
The big kicker is the introduction of that anvil/hammer requirement compared to legacy. If that was removed, I feel the utility of spectacles would increase again. As is I was tempted to not bother making them since that neck/face slot is often occupied by bandages anyway.
-
LoLa
- Posts: 109
- Joined: Mon Feb 22, 2016 4:45 am
Re: Spectacle utility
-
Teleskop
- Posts: 2910
- Joined: Sat Jul 10, 2010 9:55 am
- Location: Little Teleskop
Re: Spectacle utility
dat necroLoLa wrote:Completely agree.Sevenless wrote:A lowbie pair of spectacles gives a nice amount of per, but due to the current metal/LP progression they are not nearly as big a step forward as they used to be. By the time you've got enough metal rolling (at least for small villages) to get them, you're already past the point where +6 per makes a big difference.
The big kicker is the introduction of that anvil/hammer requirement compared to legacy. If that was removed, I feel the utility of spectacles would increase again. As is I was tempted to not bother making them since that neck/face slot is often occupied by bandages anyway.
Teleskop
-
LoLa
- Posts: 109
- Joined: Mon Feb 22, 2016 4:45 am
Re: Spectacle utility
dat spam. So you aren't allowed to post in old threads about suggestions you agree with?Teleskop wrote:dat necroLoLa wrote:Completely agree.Sevenless wrote:A lowbie pair of spectacles gives a nice amount of per, but due to the current metal/LP progression they are not nearly as big a step forward as they used to be. By the time you've got enough metal rolling (at least for small villages) to get them, you're already past the point where +6 per makes a big difference.
The big kicker is the introduction of that anvil/hammer requirement compared to legacy. If that was removed, I feel the utility of spectacles would increase again. As is I was tempted to not bother making them since that neck/face slot is often occupied by bandages anyway.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Spectacle utility
Maybe he is just bumping them so he doesnt have to make new one.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Spectacle utility
It's what people are supposed to do!Teleskop wrote:dat necroLoLa wrote:Completely agree.Sevenless wrote:A lowbie pair of spectacles gives a nice amount of per, but due to the current metal/LP progression they are not nearly as big a step forward as they used to be. By the time you've got enough metal rolling (at least for small villages) to get them, you're already past the point where +6 per makes a big difference.
The big kicker is the introduction of that anvil/hammer requirement compared to legacy. If that was removed, I feel the utility of spectacles would increase again. As is I was tempted to not bother making them since that neck/face slot is often occupied by bandages anyway.
-
VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Spectacle utility
Unlike most recent necros, this one is entirely justified. Jorb agreed in this thread, but nothing has changed since.Teleskop wrote:dat necroLoLa wrote:Completely agree.Sevenless wrote:A lowbie pair of spectacles gives a nice amount of per, but due to the current metal/LP progression they are not nearly as big a step forward as they used to be. By the time you've got enough metal rolling (at least for small villages) to get them, you're already past the point where +6 per makes a big difference.
The big kicker is the introduction of that anvil/hammer requirement compared to legacy. If that was removed, I feel the utility of spectacles would increase again. As is I was tempted to not bother making them since that neck/face slot is often occupied by bandages anyway.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Spectacle utility
He said he'll consider: Something completely different to agreeing to change it.VDZ wrote: Unlike most recent necros, this one is entirely justified. Jorb agreed in this thread, but nothing has changed since.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Spectacle utility
I meant that he agreed that it might be a problem. Which would logically either lead to a change or to the devs concluding fixing it is not practical. We haven't seen either yet.Granger wrote:He said he'll consider: Something completely different to agreeing to change it.VDZ wrote: Unlike most recent necros, this one is entirely justified. Jorb agreed in this thread, but nothing has changed since.
-
Kalacia
- Posts: 461
- Joined: Wed Mar 24, 2010 12:03 pm
- Location: Digging
Re: Spectacle utility
Id rarther people necroed ideas than just posting the same shit in another thread in the exact same way as before....
Although, i will admit, i am a culprit of "idea spam"
Although, i will admit, i am a culprit of "idea spam"
-
Undefined
- Posts: 322
- Joined: Tue May 18, 2010 12:22 pm
- Location: United Kingdom
Re: Spectacle utility
I think this isn't so much of a problem now, getting metal seems to be far easier with far higher quality far earlier.