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Emiel
- Posts: 9
- Joined: Wed Feb 10, 2016 4:57 pm
Cliff jumping
IMHO, jumping from really high cliff looks too odd, and jumping from it looks much more odd. I think it can be good idea to check height difference before jump, and refuse if it bigger than, for example, 2 players height.
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Turtlesir
- Posts: 813
- Joined: Fri Aug 28, 2015 3:55 pm
- Location: five levels under the sea
Re: Cliff jumping
don't disable it if too high, swap to a climbing animation.
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Kalacia
- Posts: 461
- Joined: Wed Mar 24, 2010 12:03 pm
- Location: Digging
Re: Cliff jumping
Turtlesir wrote:don't disable it if too high, swap to a climbing animation.
They will prob require stamina for that then.... a whole new way to kill a toon.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Cliff jumping
The jumping look odd, yes. However realize its simpler to animate that then a character slowly traversing a proper climb and the time involved would be boring. So i don't mind it.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Cliff jumping
Arguably there should be actual mechanics involved in traversing cliffs.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Cliff jumping
argument: nojorb wrote:Arguably there should be actual mechanics involved in traversing cliffs.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Cliff jumping
Why not? In Legacy they blocked crossing entirely.sabinati wrote:argument: nojorb wrote:Arguably there should be actual mechanics involved in traversing cliffs.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Cliff jumping
it's fine as it is, any mechanic you add would just make it worse imho.
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Cliff jumping
This. There's no need to make cliffs to be pain in the ass, leave the cliff jumping mechanics alone!!!!!!!!!!sabinati wrote:it's fine as it is, any mechanic you add would just make it worse imho.
Click to read Developer's thoughts on PvP
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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Cliff jumping
I don't see any argument against cliff mechanics other than "it would make the game harder". By what definition is the game hard enough?