Game Development: Apocalypse

Announcements about major changes in Haven & Hearth.
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Caliku
Posts: 118
Joined: Sun Dec 20, 2009 11:03 am

Re: Game Development: Apocalypse

Post by Caliku »

I found clay pretty easily. I still haven't exhausted the spot despite grinding clay.


EDIT:

Ok foot in mouth it ran out right after I posted. I hopped in my boat and started jumping around digging for clay. It seems to be laid out as small scattered nodes. One spot would run out, and different tiles next to it might yield 4 or 5. 30 tiles down or so and another spot.

I'm curious about whether they respawn in the same tile, so I've been marking nodes so I can verify this.
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fedorstrel
Posts: 79
Joined: Fri Jan 22, 2010 5:16 am

Re: Game Development: Apocalypse

Post by fedorstrel »

Why minimap shows nothing? Did I miss something?
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Moracin
Posts: 164
Joined: Wed Feb 17, 2010 7:48 pm
Location: The wonderful mining village of Gereburg "The Earth Fortification"

Re: Game Development: Apocalypse

Post by Moracin »

I love that new tree and the new stone design. Great job guys!

And I have that minimap issue too, it doesn't show anything.
Ingame name: Natimo
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Lothaudus
Posts: 641
Joined: Fri Oct 23, 2009 12:32 pm
Location: Adelaide, Australia

Re: Game Development: Apocalypse

Post by Lothaudus »

The minimaps are still being generated. They'll pop in given time.

Those bloody huge-ass stones are everywhere though. Don't know if that's just a terrain thing or what but would've preferred a variety of different stone types to STONE CITY.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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joseboda
Posts: 80
Joined: Tue Feb 02, 2010 7:04 pm

Re: Game Development: Apocalypse

Post by joseboda »

I don't really dislike the changes... but also I play more on a lay back style so the absence of grinding isn't too daunting.

I spawned on a patch of god forsaken land all surrounded by water with no good Q resources and a few apple trees... :x crappy luck
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warrri
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm

Re: Game Development: Apocalypse

Post by warrri »

can you push the sourcecode finally please? :O
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Antvg
Posts: 14
Joined: Tue Feb 02, 2010 10:00 pm

Re: Game Development: Apocalypse

Post by Antvg »

Somewhere in the thread it was states that resorses respawn. Dunno, but apples on my tree don't respawn for a full RL day already.
h3lblad3
Posts: 37
Joined: Sun Feb 07, 2010 6:37 pm

Re: Game Development: Apocalypse

Post by h3lblad3 »

What does windsown weed look like and where might I find it, anyway?

EDIT: Nevermind, they talk about it a few pages back.
Rift
Posts: 683
Joined: Mon Jun 01, 2009 1:34 am

Re: Game Development: Apocalypse

Post by Rift »

it looks like a cross between a large leaf and a cacoon, its offwhite in colour.
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vikingdragons
Posts: 389
Joined: Tue Feb 02, 2010 10:59 pm
Location: all your base are belong to us

Re: Game Development: Apocalypse

Post by vikingdragons »

When i read this post, only one thing stuck me as bad. The magic weed. Now that i ahve played it, i realize that was a premature assessment. EVERYTHING SUCKS! That is not an exageration. Me and mine cant do shit. We are always on the verge of starving, having to alt bread to stay alive for an hour. I thought you would fix the hunger problem, not make it worse by restriction the supply of food! 5 apples? bullshit! no wild crops? proven as the worst idea in the history of the universe! Fix it! Fix the damn game please!!!

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