I found clay pretty easily. I still haven't exhausted the spot despite grinding clay.
EDIT:
Ok foot in mouth it ran out right after I posted. I hopped in my boat and started jumping around digging for clay. It seems to be laid out as small scattered nodes. One spot would run out, and different tiles next to it might yield 4 or 5. 30 tiles down or so and another spot.
I'm curious about whether they respawn in the same tile, so I've been marking nodes so I can verify this.
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fedorstrel
- Posts: 79
- Joined: Fri Jan 22, 2010 5:16 am
Re: Game Development: Apocalypse
Why minimap shows nothing? Did I miss something?
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Moracin
- Posts: 164
- Joined: Wed Feb 17, 2010 7:48 pm
- Location: The wonderful mining village of Gereburg "The Earth Fortification"
Re: Game Development: Apocalypse
I love that new tree and the new stone design. Great job guys!
And I have that minimap issue too, it doesn't show anything.
And I have that minimap issue too, it doesn't show anything.
Ingame name: Natimo
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Game Development: Apocalypse
The minimaps are still being generated. They'll pop in given time.
Those bloody huge-ass stones are everywhere though. Don't know if that's just a terrain thing or what but would've preferred a variety of different stone types to STONE CITY.
Those bloody huge-ass stones are everywhere though. Don't know if that's just a terrain thing or what but would've preferred a variety of different stone types to STONE CITY.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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joseboda
- Posts: 80
- Joined: Tue Feb 02, 2010 7:04 pm
Re: Game Development: Apocalypse
I don't really dislike the changes... but also I play more on a lay back style so the absence of grinding isn't too daunting.
I spawned on a patch of god forsaken land all surrounded by water with no good Q resources and a few apple trees...
crappy luck
I spawned on a patch of god forsaken land all surrounded by water with no good Q resources and a few apple trees...
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warrri
- Posts: 1033
- Joined: Fri Aug 28, 2009 5:55 pm
Re: Game Development: Apocalypse
can you push the sourcecode finally please? :O
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Antvg
- Posts: 14
- Joined: Tue Feb 02, 2010 10:00 pm
Re: Game Development: Apocalypse
Somewhere in the thread it was states that resorses respawn. Dunno, but apples on my tree don't respawn for a full RL day already.
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h3lblad3
- Posts: 37
- Joined: Sun Feb 07, 2010 6:37 pm
Re: Game Development: Apocalypse
What does windsown weed look like and where might I find it, anyway?
EDIT: Nevermind, they talk about it a few pages back.
EDIT: Nevermind, they talk about it a few pages back.
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Rift
- Posts: 683
- Joined: Mon Jun 01, 2009 1:34 am
Re: Game Development: Apocalypse
it looks like a cross between a large leaf and a cacoon, its offwhite in colour.
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vikingdragons
- Posts: 389
- Joined: Tue Feb 02, 2010 10:59 pm
- Location: all your base are belong to us
Re: Game Development: Apocalypse
When i read this post, only one thing stuck me as bad. The magic weed. Now that i ahve played it, i realize that was a premature assessment. EVERYTHING SUCKS! That is not an exageration. Me and mine cant do shit. We are always on the verge of starving, having to alt bread to stay alive for an hour. I thought you would fix the hunger problem, not make it worse by restriction the supply of food! 5 apples? bullshit! no wild crops? proven as the worst idea in the history of the universe! Fix it! Fix the damn game please!!!