Make it a valhala only boss. Would make valhala very interesting! And have little to no consequence to the mortal realm other than maybe a global event that gives the whole world a temporary bonus after the great beast was slain? Or maybe just for bragging rights and fun really, would be interesting I think.Kalacia wrote:Simple ways to get around the permadeath...
have it in another "realm" so if you die, you just get a whopping debuf as you are sent back to hafen with a thud from the gods. Much worse than concussion, but you dont lose your character.
Have the enemies not go for the kill. So they will happily KO, but not kill as in, they wont hit you on the ground. But if you have like 4 HHP and it hits you... your own fault.
Have them wonder round the world, but not attack people on claims, village or personal... however, they would be immune to damage FROM within personal claims.
-
molenga
- Posts: 360
- Joined: Wed Feb 25, 2015 7:00 pm
Re: Boss Animals/Creatures that take many to kill
-
Kalacia
- Posts: 461
- Joined: Wed Mar 24, 2010 12:03 pm
- Location: Digging
Re: Boss Animals/Creatures that take many to kill
There should be penalties for failing, in the same way there should be rewards for success. But they should be balanced. You want to just fight him, ok... you die, you get a real world penalty, but not death. You live, you get access to new things to make from discoveries... as well as a shield boost for your village or something.molenga wrote:Make it a valhala only boss. Would make valhala very interesting! And have little to no consequence to the mortal realm other than maybe a global event that gives the whole world a temporary bonus after the great beast was slain? Or maybe just for bragging rights and fun really, would be interesting I think.Kalacia wrote:Simple ways to get around the permadeath...
have it in another "realm" so if you die, you just get a whopping debuf as you are sent back to hafen with a thud from the gods. Much worse than concussion, but you dont lose your character.
Have the enemies not go for the kill. So they will happily KO, but not kill as in, they wont hit you on the ground. But if you have like 4 HHP and it hits you... your own fault.
Have them wonder round the world, but not attack people on claims, village or personal... however, they would be immune to damage FROM within personal claims.
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Boss Animals/Creatures that take many to kill
Giving enemies a ranged attack is enough to counter shitty aiZeler wrote:With the amount of damage a bow can make and with hiw AI works, bosses wouldn't be much of a problem unless they would have some ridiculous stats or properties, that would discourage anyone to actually fight them.
I'd rather be in melee range using maneuvers than taking constant armor DMG with some armor penetration aswell
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Boss Animals/Creatures that take many to kill
You can still use bow in melee range and bypass all of the enemy manevuers while using 7 defenses deck.jordancoles wrote:Giving enemies a ranged attack is enough to counter shitty aiZeler wrote:With the amount of damage a bow can make and with hiw AI works, bosses wouldn't be much of a problem unless they would have some ridiculous stats or properties, that would discourage anyone to actually fight them.
I'd rather be in melee range using maneuvers than taking constant armor DMG with some armor penetration aswell
-
Kalacia
- Posts: 461
- Joined: Wed Mar 24, 2010 12:03 pm
- Location: Digging
Re: Boss Animals/Creatures that take many to kill
This sounds a lot like raid tactics. maybe it should be implemented just for something else to do.
Although, i think they should have their own "field" to fight in... or people will just cliff kill, or use rivers to block off assults.
Although, i think they should have their own "field" to fight in... or people will just cliff kill, or use rivers to block off assults.
-
Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Boss Animals/Creatures that take many to kill
or let the boss fly like a bat >:}
i keep thinking of demons and the like from the viking era like beowolf (i am history illiterate, sorry) that were insanely strong or just plain sneaky
i keep thinking of demons and the like from the viking era like beowolf (i am history illiterate, sorry) that were insanely strong or just plain sneaky
▲
▲ ▲
▲ ▲