Criminals and owning scents

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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VDZ
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Re: Criminals and owning scents

Post by VDZ »

jordancoles wrote:Alternatively, you could perhaps attack and ko the person if you are holding their scent, and then right click the murder stench onto their body to kill them; meaning no murder spent on your end
Two wrongs don't make a right. If you kill me for committing a crime against you, why should I not be allowed to avenge myself?
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Zeler
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Re: Criminals and owning scents

Post by Zeler »

VDZ wrote:
jordancoles wrote:Alternatively, you could perhaps attack and ko the person if you are holding their scent, and then right click the murder stench onto their body to kill them; meaning no murder spent on your end
Two wrongs don't make a right. If you kill me for committing a crime against you, why should I not be allowed to avenge myself?
Should a person executing death penalty be convicted afterwards?


Also, the scent execurion should have somewhat longish timer to prevent abuse in heat of combat.
Glorthan
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Re: Criminals and owning scents

Post by Glorthan »

VDZ wrote:
jordancoles wrote:Alternatively, you could perhaps attack and ko the person if you are holding their scent, and then right click the murder stench onto their body to kill them; meaning no murder spent on your end
Two wrongs don't make a right. If you kill me for committing a crime against you, why should I not be allowed to avenge myself?
Ranging and banditry are completely different types of activity. I don't see why ranging would be considered a crime, given that the intent is to purge those that leave scents, not generate more.
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VDZ
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Re: Criminals and owning scents

Post by VDZ »

Glorthan wrote: Ranging and banditry are completely different types of activity. I don't see why ranging would be considered a crime, given that the intent is to purge those that leave scents, not generate more.
You are assuming that all non-ranging murders are banditry. What if someone steals from my Salt node, I catch him in the act, he flees, and I chase him down and kill him on unclaimed land? I killed a criminal, but I still left a murder scent. Should someone be able to kill me in response without me being able to do anything about it or avenge myself?
Zeler wrote:Should a person executing death penalty be convicted afterwards?
An execution is when a society determines one of its members must die for their acts. I am not part of whatever social group wants me dead for wronging them; for them to kill me is either a murder or an act of war.
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Granger
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Re: Criminals and owning scents

Post by Granger »

VDZ wrote:
Glorthan wrote: Ranging and banditry are completely different types of activity. I don't see why ranging would be considered a crime, given that the intent is to purge those that leave scents, not generate more.
You are assuming that all non-ranging murders are banditry. What if someone steals from my Salt node, I catch him in the act, he flees, and I chase him down and kill him on unclaimed land? I killed a criminal, but I still left a murder scent. Should someone be able to kill me in response without me being able to do anything about it or avenge myself?
Send a nidbane.
An execution is when a society determines one of its members must die for their acts. I am not part of whatever social group wants me dead for wronging them; for them to kill me is either a murder or an act of war.
Given the current geopolitical landscape it's simply collateral damage, in case you're not in the right country.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Tamalak
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Re: Criminals and owning scents

Post by Tamalak »

Zeler wrote:
VDZ wrote:
jordancoles wrote:Alternatively, you could perhaps attack and ko the person if you are holding their scent, and then right click the murder stench onto their body to kill them; meaning no murder spent on your end
Two wrongs don't make a right. If you kill me for committing a crime against you, why should I not be allowed to avenge myself?
Should a person executing death penalty be convicted afterwards?


Also, the scent execurion should have somewhat longish timer to prevent abuse in heat of combat.
FFS people. A "crime" in Haven does not mean something that is wrong or illegal. All it means is an action that leaves evidence. The name really needs to be changed..
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jordancoles
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Re: Criminals and owning scents

Post by jordancoles »

Bump for future updates
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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jordancoles
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Re: Criminals and owning scents

Post by jordancoles »

Bump
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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Teleskop
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Re: Criminals and owning scents

Post by Teleskop »

if you kill a murderer the amount of murderers stays the same :roll:
Teleskop
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jordancoles
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Re: Criminals and owning scents

Post by jordancoles »

Teleskop wrote:if you kill a murderer the amount of murderers stays the same :roll:
Read the post nerd
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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