Finished hides (at least rabbit hides) Show up as weeds drying on the frame graphic.
ALso I'm getting some wierd shit where the client hangs about once every ten minutes and half the time D/c's when it's done.
Also...Forums are slow as shit what's up with this?
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
A couple of minor bugs
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Flocke
- Posts: 271
- Joined: Mon Aug 10, 2009 12:16 am
- Location: North Pole
Re: A couple of minor bugs
Stinging Nettle (a kind of string) can't be added to a fishing pole, not sure if it is intended.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: A couple of minor bugs
Maybe because nettles are NOT a 'kind of string'?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Flocke
- Posts: 271
- Joined: Mon Aug 10, 2009 12:16 am
- Location: North Pole
Re: A couple of minor bugs
well, you can build a dream catcher from it and you can craft a sprucecap with stinging nettle, so it seems to be a string too.
but you can't use it as fishing line!
but you can't use it as fishing line!
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: A couple of minor bugs
Actually, both taproots and nettles (and quite arguable flax/hemp fibres and others as well) should be remade a bit so that they aren't immediately usable as string. The weirdness of it struck me especially at one time when I built a bow out of a nettle and a taproot. From the realism aspect, that's a bit hilarious. They should probably have to be processed in some way, such as having to be dried or spun and treated with something else or something.
I'm unsure how I like the effect it would have on the game mechanics, though. It would mean, of course, that it would be impossible (or at least much harder) to construct e.g. bows or ropes "in the field". I'm not sure whether I like that effect or not right now. On the one hand, it would be fun to have a prepare a bit more in advance to do stuff. On the other hand, one of the things I find fun about exploring is coming across various things and using them then and there.
Anyway, that's the reason why I'm not really bothering about the nettles or taproots until I've given that aspect of them more thought.
I'm unsure how I like the effect it would have on the game mechanics, though. It would mean, of course, that it would be impossible (or at least much harder) to construct e.g. bows or ropes "in the field". I'm not sure whether I like that effect or not right now. On the one hand, it would be fun to have a prepare a bit more in advance to do stuff. On the other hand, one of the things I find fun about exploring is coming across various things and using them then and there.
Anyway, that's the reason why I'm not really bothering about the nettles or taproots until I've given that aspect of them more thought.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Gaiadin
- Posts: 228
- Joined: Sat Sep 12, 2009 6:49 am
Re: A couple of minor bugs
From the realism aspect, I could drink with my hands from a stream or a bucket and I wouldn't need to find two different birch trees just to get a drink of water. =Ploftar wrote:From the realism aspect, that's a bit hilarious.
As for the topic of this thread, could you not make some portable tool or method for treating the plants "in the field"?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: A couple of minor bugs
I agree.Gaiadin wrote:From the realism aspect, I could drink with my hands from a stream or a bucket and I wouldn't need to find two different birch trees just to get a drink of water. =Ploftar wrote:From the realism aspect, that's a bit hilarious.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: A couple of minor bugs
Once you have stripped nettles of their hair, you simply twist or braid them into fiber. It might require an action of some sort, or maybe a stone, but there is no reason it would not be done in the field.loftar wrote:Actually, both taproots and nettles (and quite arguable flax/hemp fibres and others as well) should be remade a bit so that they aren't immediately usable as string. The weirdness of it struck me especially at one time when I built a bow out of a nettle and a taproot. From the realism aspect, that's a bit hilarious. They should probably have to be processed in some way, such as having to be dried or spun and treated with something else or something.
I'm unsure how I like the effect it would have on the game mechanics, though. It would mean, of course, that it would be impossible (or at least much harder) to construct e.g. bows or ropes "in the field". I'm not sure whether I like that effect or not right now. On the one hand, it would be fun to have a prepare a bit more in advance to do stuff. On the other hand, one of the things I find fun about exploring is coming across various things and using them then and there.
Anyway, that's the reason why I'm not really bothering about the nettles or taproots until I've given that aspect of them more thought.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.