Charter Stone Teleportation Bug

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jorb
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Re: Charter Stone Teleportation Bug

Post by jorb »

MightySheep wrote:This is like a feature for non-pvpers and crafters alone, whats the point of discriminating? PvP is what makes the game fun and not all murders are "bad" and deserving of "outlaw" punishment.
You may have a point. Will consider.
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Granger
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Re: Charter Stone Teleportation Bug

Post by Granger »

jorb wrote:
MightySheep wrote:This is like a feature for non-pvpers and crafters alone, whats the point of discriminating? PvP is what makes the game fun and not all murders are "bad" and deserving of "outlaw" punishment.
You may have a point. Will consider.
Maybe something in the way that you don't leave scents dealing with murderers (of which you have scents), and for thieves to suppress everything except murder (so you can attack them, knockout and rob them blind without repercussions as long as you don't kill them - but not install new gear like leeches)?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Onep
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Re: Charter Stone Teleportation Bug

Post by Onep »

Attaching Charisma to charter stones is stupid. Charter stones are already frustrating enough to create with non-existent rock crystals. And now it requires a WORTHLESS stat on top of that? Make charisma useful, this is just a worthless change that is not ADDING to gameplay, it's REMOVING gameplay. Maybe if I had a real reason to raise Charisma I would, but this is changes nothing. I'm not going to waste FEPs on Cha on my crafter or fighter so it's just going to be yet another reason to create alts.

For all this alt hate, you sure do reinforce reasons to create them.
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We call it simply, Russian soul.”

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boreial
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Re: Charter Stone Teleportation Bug

Post by boreial »

Granger wrote:Sheep, while you might feel mighty applying PvP to more or (most likely) less willing opponents you might overlook that not everyone shares your conviction.

And given the statistics from last world my educated guess is that PvP is responsible for >50% of the accounts that went away over the few months. Some deterrent to slaughtering all that moves is in order. So in case that drives one PvP player away in time, but 10 normal ones will more likely stay then because they survive... I wouldn't be that sad, tbh.
100% This, Not EVERYONE thinks PvP is the be all end all way to play HnH.
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mietzi94
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Re: Charter Stone Teleportation Bug

Post by mietzi94 »

Maybe something in the way that you don't leave scents dealing with murderers (of which you have scents), and for thieves to suppress everything except murder (so you can attack them, knockout and rob them blind without repercussions as long as you don't kill them - but not install new gear like leeches)?
Yh. This is something i was thinking the last days. Why should i get a murder scent if i track a person who murdered several people and try to bring Justice. Atleast lower the Scents if you kill someone who has a lot of active scents to reward rangers. Right now you penalize people who try to help others. I koed a person who killed a lot of hermits around me and made the game unenjoyable for them and know they are even able to send nidbanes after me? Seems not fair.
Not life, but good life, is to be chiefly valued.
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VDZ
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Re: Charter Stone Teleportation Bug

Post by VDZ »

boreial wrote:
Granger wrote:Sheep, while you might feel mighty applying PvP to more or (most likely) less willing opponents you might overlook that not everyone shares your conviction.

And given the statistics from last world my educated guess is that PvP is responsible for >50% of the accounts that went away over the few months. Some deterrent to slaughtering all that moves is in order. So in case that drives one PvP player away in time, but 10 normal ones will more likely stay then because they survive... I wouldn't be that sad, tbh.
100% This, Not EVERYONE thinks PvP is the be all end all way to play HnH.
Remember that Outlaw is not only given for attacking other players, but also for Theft and Vandalism. Putting aside noob killers (and whether discriminating against them is fair or not), this affects many more people, many of which play the game mostly normally. I'll probably look for some barley crops to harvest (due to not getting any seeds and barley being necessary for normal, peaceful progress), and that will leave me with Outlaw for several days. Should the system discriminate against me, by rendering me unable to use charter stones, just because I took some poorly protected stuff? This is how the game is supposed to work, isn't it? Then why am I being punished for it?
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Kaios
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Re: Charter Stone Teleportation Bug

Post by Kaios »

VDZ wrote:Remember that Outlaw is not only given for attacking other players, but also for Theft and Vandalism. Putting aside noob killers (and whether discriminating against them is fair or not), this affects many more people, many of which play the game mostly normally. I'll probably look for some barley crops to harvest (due to not getting any seeds and barley being necessary for normal, peaceful progress), and that will leave me with Outlaw for several days. Should the system discriminate against me, by rendering me unable to use charter stones, just because I took some poorly protected stuff? This is how the game is supposed to work, isn't it? Then why am I being punished for it?
Not everything is poorly protected by choice, crops are one thing but what about when someone starts stealing your clay or water? You think a person should be allowed to just plop down a vault somewhere nearby my village and port over as freely as they like to steal my resources and then just port them back to their home?

I understand your point but everything you're arguing for helps raiders more than it helps your specific scenarios.
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VDZ
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Re: Charter Stone Teleportation Bug

Post by VDZ »

Kaios wrote:I understand your point but everything you're arguing for helps raiders more than it helps your specific scenarios.
Perhaps it helps raiders more, but do we want a solution with this much collateral damage? I should be able to commit crimes if the intention of the game is that players should be able to commit crimes that help them progress. As it is right now, punishment from the game itself keeps me from committing crimes.
Kaios wrote:Not everything is poorly protected by choice, crops are one thing but what about when someone starts stealing your clay or water?
Then you hunt them down and kill them. That's what the scents are for. If you don't have the time for that or are too lazy for that, Nidbanes will do the trick.
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Kaios
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Re: Charter Stone Teleportation Bug

Post by Kaios »

VDZ wrote:Nidbanes will do the trick.
ugh lol yeah for now they might. As for the hunting down part how can you hunt down an outlaw if they can freely port around charter stones?
ven
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Re: Charter Stone Teleportation Bug

Post by ven »

VDZ wrote: I should be able to commit crimes if the intention of the game is that players should be able to commit crimes that help them progress. As it is right now, punishment from the game itself keeps me from committing crimes.
Lol by that logic you might as well remove scents and outlaw debuff then.
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