Please add some in game way to find out what, if any, skills or attributes softcap items constructed with a Build Sign. This information is displayed for all crafted items (Thank You, J + L!) but is missing for built items. For example, but not limited to, cauldrons, ovens, and ore smelters. In Legacy Haven, this information was displayed by Enders' client from a side file in the client folder which was rarely, if ever, updated. It would stay more accurate if J + L added it rather than as a client mod. This would a great place to display "Q doesn't matter" for those few items that it applies to.
I suggest displaying this info on the bottom right corner of the build sign.
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Tony88
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VDZ
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Re: Softcaps on Built items??
Unless things changed, built objects are never softcapped by anything, as far as I'm aware.
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Glorthan
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Re: Softcaps on Built items??
Pretty sure constructions are not softcapped, just an average of certain materials in the receipe. Just think, how would it work? If i build half on one person, and half on another, who softcaps it?
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sabinati
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Re: Softcaps on Built items??
there isn't a softcap on built items
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abt79
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Re: Softcaps on Built items??
Thanks dick, now Jorb will make things softcap construction
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Tony88
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Re: Softcaps on Built items??
Pleasantly surprised. I was not aware that the softcaps in legacy had not been brought forward.
Thanks.
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jorb
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Re: Softcaps on Built items??
Skills have never mattered for buildings.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose