[v2.0.1] BDew's client and map stitcher - Updated 19/01

Forum for alternative clients, mods & discussions on the same.
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bdew
Posts: 179
Joined: Mon Mar 22, 2010 3:27 pm

Re: [v1.15.4] BDew's client and map stitcher - Updated 25/02

Post by bdew »

v1.15.5
  • Merged changes from official client
  • Removed attribute change notification (now in official client)
  • Integrated kin online/offline message with the one added to official client
Download: https://github.com/bdew-hnh/hafen-clien ... ag/v1.15.5

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GustawoVegas wrote:Client crashing on login
Looks like some kind of cache error... if it still happens try deleting the .haven\hafen\cache directory in your home directory (C:\Users\youruser\.haven\hafen\cache on windows)
evilboy666 wrote:i officially declare this client shitty.
Considering you bothered uploading a screenshot of the crash message but not the log itself, you can fuck right off.
LoLa wrote:I'd like to request some extra features if you have the time, I realize you aren't currently playing but I love your client
Sorry not taking any feature requests at the moment.
LoLa wrote:The client also needs to be updated to allow the cosmetic hats, as they currently cause a crash if you are wearing one.
Should be fixed now i hope.
Catfish wrote:Getting fairly regular crashes.
Please upload the full error log somewhere. Also does this happen with the official client?
wolf1000wolf
Posts: 635
Joined: Sun Dec 26, 2010 6:10 am

Re: [v1.15.5] BDew's client and map stitcher - Updated 04/03

Post by wolf1000wolf »

Where do the cavemaps go? I had cavemap saving turned on but they don't seem to be saved ?
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bdew
Posts: 179
Joined: Mon Mar 22, 2010 3:27 pm

Re: [v1.15.5] BDew's client and map stitcher - Updated 04/03

Post by bdew »

wolf1000wolf wrote:Where do the cavemaps go? I had cavemap saving turned on but they don't seem to be saved ?
Should be in the same place as the normal maps.
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hulkster79
Posts: 21
Joined: Fri Feb 19, 2016 5:29 am

Re: [v1.15.5] BDew's client and map stitcher - Updated 04/03

Post by hulkster79 »

How should I go about grafting my main world map over my cave maps? Just use measuring on screen and make my own map?
Highista
Posts: 20
Joined: Tue Jun 22, 2010 10:51 am

Re: [v1.15.5] BDew's client and map stitcher - Updated 04/03

Post by Highista »

ETA on updatintg? going insane with out it!
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hulkster79
Posts: 21
Joined: Fri Feb 19, 2016 5:29 am

Re: [v1.15.5] BDew's client and map stitcher - Updated 04/03

Post by hulkster79 »

He's probably still in bed or at work. Its 2:22 AM here on the west coast and still early enough in europe to sleep in, or be at work... ;)
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bdew
Posts: 179
Joined: Mon Mar 22, 2010 3:27 pm

Re: [v1.15.6] BDew's client and map stitcher - Updated 10/03

Post by bdew »

v1.15.6
  • Merged changes from official client
Download: https://github.com/bdew-hnh/hafen-clien ... ag/v1.15.6
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bdew
Posts: 179
Joined: Mon Mar 22, 2010 3:27 pm

Re: [v1.15.5] BDew's client and map stitcher - Updated 04/03

Post by bdew »

hulkster79 wrote:How should I go about grafting my main world map over my cave maps? Just use measuring on screen and make my own map?
Yeah there's currently no automated way to detect where they connect.

They are in the same scale, so once you line up one entrance everything else should match as well.
Vanko
Posts: 26
Joined: Wed Sep 01, 2010 11:18 pm

Re: [v1.15.5] BDew's client and map stitcher - Updated 04/03

Post by Vanko »

Thanks for merging! I was just trying to do it myself but it was going poorly :D
Pull from bdew, pull from official, pray for no conflicts and then what? Some magic command for compiling?
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hulkster79
Posts: 21
Joined: Fri Feb 19, 2016 5:29 am

Re: [v1.15.5] BDew's client and map stitcher - Updated 04/03

Post by hulkster79 »

bdew wrote:
hulkster79 wrote:How should I go about grafting my main world map over my cave maps? Just use measuring on screen and make my own map?
Yeah there's currently no automated way to detect where they connect.

They are in the same scale, so once you line up one entrance everything else should match as well.
Thanks bdew! Thanks for putting together this client. I have kinda been measuring on screen with the two files open and trying to get them to scale, but I wish I knew more about graphics. Is there a way that I can make one of the maps translucent to create an overlay? I'm afraid my knowledge of even MS paint is limited. I've done similar things in Sony Vegas, but that was in a video format. If anyone has suggestions... :)

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