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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Regaining lost health in the third world?
I recommend fishing yourself up a whole heap of fish and then finding an established settlement. Try to trade the settlement for some wool/gauze
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Einar
- Posts: 21
- Joined: Sun Feb 28, 2010 4:11 am
Re: Regaining lost health in the third world?
I recommend settling down right beside the leech marsh and spending a long session fishing, using the bloated leeches as you heal. It doesn't take that long if you having something to do beside just stand there and wait for the leeches to do their stuff.
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Zirikana
- Posts: 284
- Joined: Sat Jan 30, 2010 7:36 pm
Re: Regaining lost health in the third world?
I would very much welcome another way to heal. I've been traveling around my encampment (which i'm quite happy with btw
) and have yet to see a single sheep, or a single swamp. But i've been attacked by a few bears now, so HHP is down to 50/100. I really don't mind the bear encounters, since it adds a little bit of drama/danger, and I like the dynamic of not being allowed to get complacent. However, if there's going to be an increase in the number of bears, there really ought to be some new form of healing available. I guess it's a question of balancing how hard it is to FIND the materials to heal yourself, versus how hard it is to USE those materials to heal yourself.
The way it's built now though, even if you're willing to spend the better part of an evening working on healing yourself, you're at the mercy of some rather difficult to find resources. I'd like to be able to build a crappy yet somewhat effective bandage out of a whole mess of spindly taproots, for instance. Or use flax to make very poor linen bandages. Maybe add in a branch or woodblock as an "ingredient" for a bandage to act as a splint or brace, so you can equip it and heal very slowly over time (Kinda like wearing a cast or brace in reality, you'd need to wear it for a good week to heal). That way healing is still not free, but it's not so ridiculously hard to achieve for a new player. I'm guessing the devs could use the same code to model an equipped brace or bandage healing over time as they use for the leeches currently. Perhaps a player wearing one would be limited to a walking/crawling pace too? I don't know, just throwing out ideas now. What do y'all think?
The way it's built now though, even if you're willing to spend the better part of an evening working on healing yourself, you're at the mercy of some rather difficult to find resources. I'd like to be able to build a crappy yet somewhat effective bandage out of a whole mess of spindly taproots, for instance. Or use flax to make very poor linen bandages. Maybe add in a branch or woodblock as an "ingredient" for a bandage to act as a splint or brace, so you can equip it and heal very slowly over time (Kinda like wearing a cast or brace in reality, you'd need to wear it for a good week to heal). That way healing is still not free, but it's not so ridiculously hard to achieve for a new player. I'm guessing the devs could use the same code to model an equipped brace or bandage healing over time as they use for the leeches currently. Perhaps a player wearing one would be limited to a walking/crawling pace too? I don't know, just throwing out ideas now. What do y'all think?
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
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warrri
- Posts: 1033
- Joined: Fri Aug 28, 2009 5:55 pm
Re: Regaining lost health in the third world?
Cry more baby!jorb wrote:Correct you are! Not to worry, though, my own dude is getting to be in a bit of a pickle himself, so we might actually do something about it.

The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Regaining lost health in the third world?
Using grassland for animals, or do you somehow already have enough seeds to feed them via through?
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Regaining lost health in the third world?
I still think sleeping in a bed should (very slowly) heal some hhp.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Regaining lost health in the third world?
secondedniltrias wrote:I still think sleeping in a bed should (very slowly) heal some hhp.
its quite annoying when you have no leeches near you....
Favourite thread: viewtopic.php?f=9&t=3388
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Nanothnir
- Posts: 315
- Joined: Wed Jan 20, 2010 3:38 am
Re: Regaining lost health in the third world?
Took me an hour to find some leaches, Teleported back to Camp Naked...Grog wrote:secondedniltrias wrote:I still think sleeping in a bed should (very slowly) heal some hhp.
its quite annoying when you have no leeches near you....
I hope people in New Brodgar don't throw them away thinking they are rubbish or something, or worse, Fishing Bait...
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Regaining lost health in the third world?
i'd like some cheaper gauze by hemp and flax...
Favourite thread: viewtopic.php?f=9&t=3388
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kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: Regaining lost health in the third world?
How about Plantago major as another healing aid?