Sorry if this has already been suggested, but I didn't see it on my brief scanning of the lists:
It would be nice if carts could go in and out of caves! If Wheelbarrows can't, they should as well!
-
Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Carts and Caves
you can already build carts inside caves (unless they changed it since w8). and you can carry a wheelbarrow in. one can squeeze a horse into a cave but it takes some finagling trying to enter the cave on the side
could be more fluid
could be more fluid
▲
▲ ▲
▲ ▲
-
Shrapnelx
- Posts: 215
- Joined: Mon Jun 24, 2013 2:14 am
Re: Carts and Caves
I suggest that normal cave openings cant allow vehicles through.
Instead, you can build a structure on the cave entrance that 'upgrades' it into a mine shaft type thing that allows carts and wheelbarrows through.
Would be a nice touch to a much-needed feature.
Instead, you can build a structure on the cave entrance that 'upgrades' it into a mine shaft type thing that allows carts and wheelbarrows through.
Would be a nice touch to a much-needed feature.
-
wolf1000wolf
- Posts: 635
- Joined: Sun Dec 26, 2010 6:10 am
Re: Carts and Caves
Can never figure out how to get a horse in =/Thedrah wrote:you can already build carts inside caves (unless they changed it since w8). and you can carry a wheelbarrow in. one can squeeze a horse into a cave but it takes some finagling trying to enter the cave on the side
could be more fluid
-
majorevers
- Posts: 22
- Joined: Mon Feb 22, 2016 3:32 am
- Location: Portland, OR
Re: Carts and Caves
I like your folks' ideas. The upgrade sounds great, require mining, metal working, iron for a shaft upgrade. I desire the mentioned changes because I want to be able to bring stacks/carts full of logs and such inside. Let's hope Jorb approves of something to these effects.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Carts and Caves
That might be nice but it also isn't easy to fix.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
majorevers
- Posts: 22
- Joined: Mon Feb 22, 2016 3:32 am
- Location: Portland, OR
Re: Carts and Caves
That's fair! Thanks for your time and consideration, Jorb!jorb wrote:That might be nice but it also isn't easy to fix.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Carts and Caves
A check when entering the portal, and in case a cart is on you it'll be ported inside?jorb wrote:That might be nice but it also isn't easy to fix.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Carts and Caves
id be in favor of being able to dig into the side of cliffs to make a mineshaft, with the same function as a minehole, that will allow carts ect to go through. of course it should cost comparable materials to a minehole.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.