One answer is that that's because crime is unbalanced and there's practically no difference between stealing, koeing, and killing. There is also no incentive to keep people alive, but killing them is rewarding, even if minimally.
Another is that many of those people bot and have lots of alts, so their approach to the game is different than a hermit's. For them it's like an arena or a RTS. One char means nothing to them.
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: About the nature of the game
Only people i met W9 are amazingly nice people.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Eggy57
- Posts: 111
- Joined: Tue Jul 14, 2015 2:50 pm
Re: About the nature of the game
In world 8 I had just got my wall up and two newer spawns walk up and asked to join me. I let build close to me and we merged and we lived together until they stooped playing.
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: About the nature of the game
I kill everyone I see becouse I know that they wasted time on making their characters and they will feel bad that they died and I feel good that I'm better than someone
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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dzielny_wojownik
- Posts: 703
- Joined: Thu Oct 02, 2014 10:38 am
- Location: Trapped in the autism cage with William
Re: About the nature of the game
playing this game feels like playing counter strike with AWP 1shotting everyone (bows 2 op)
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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icepie
- Posts: 31
- Joined: Wed Sep 30, 2015 12:33 am
Re: About the nature of the game
People are untrusting because the stakes are so high. I could lose everything I have worked so long to build just by trusting the wrong person. Even if it's unlikely!
If I had a 1% chance to die by doing something in real life, would I do it? No, because the stakes are so high that I would not even take such a minor chance.
If I had a 1% chance to die by doing something in real life, would I do it? No, because the stakes are so high that I would not even take such a minor chance.
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: About the nature of the game
more like shooting tactical nukes in cod:mw2 (bows 2 op)
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: About the nature of the game
Why do i kill people? Well... sit right
there son and let me tell you about
the way the world works.
You see, back in my day I didn't really
kill people. I would knock them down
and take their pants as a playful little
reminder that they should not commit
the crimes that lead me to them. Now,
I would do this many times until people
actually started behaving in little areas
of the game. People were relatively
nice, and they typically felt thankful
that I didn't kill them. I liked that feeling.
However, because I did not kill them, it
allowed some to grow in aims of killing
me so that they could continue to wipe
out noobs, steal from wicker baskets etc.
I was killed several times. Each time I was
able to pick myself up again and go at it
without a second thought. Though people
began to grow weary of me. My presence
made them paranoid, and mentioning my
name to strangers instantly turned friendly
conversation into a stiff, distant attempt
to get me to go away.
The great thing about killing is it teaches
people in a way that doesn't allow them to
make that same mistake again. It takes
away their ability to do the wrong thing.
It forces them to no longer have any form
of capability to do wrong. They may no
longer have the ability to do right... but
that is merely a sacrifice they must accept.
Now, what's better than giving criminals no
ability to do wrong? What if I make it so
that no one at all can ever do wrong again.
What if i target them one by one until there
is no dark stain upon the hearthlands that
will glare me in the eye as a disgusting
imperfection? Yes, that does sound like a
truly beautiful hearthland, does it not? A
place where there is no more fear of the
other players, no more worry that someone
may steal from you. No more worry that
you will lose everything for no reason.
Because everyone is dead. Utopia through
genocide. Until there is not a single filthy
little hearthling left that may dim the light
of the world.
People may think it sick, but is it so wrong
for me to wish perfection on the hearthlands?
I kill for people like you, my friend, that you
may one day know a flawless Hearthland.

there son and let me tell you about
the way the world works.
You see, back in my day I didn't really
kill people. I would knock them down
and take their pants as a playful little
reminder that they should not commit
the crimes that lead me to them. Now,
I would do this many times until people
actually started behaving in little areas
of the game. People were relatively
nice, and they typically felt thankful
that I didn't kill them. I liked that feeling.
However, because I did not kill them, it
allowed some to grow in aims of killing
me so that they could continue to wipe
out noobs, steal from wicker baskets etc.
I was killed several times. Each time I was
able to pick myself up again and go at it
without a second thought. Though people
began to grow weary of me. My presence
made them paranoid, and mentioning my
name to strangers instantly turned friendly
conversation into a stiff, distant attempt
to get me to go away.
The great thing about killing is it teaches
people in a way that doesn't allow them to
make that same mistake again. It takes
away their ability to do the wrong thing.
It forces them to no longer have any form
of capability to do wrong. They may no
longer have the ability to do right... but
that is merely a sacrifice they must accept.
Now, what's better than giving criminals no
ability to do wrong? What if I make it so
that no one at all can ever do wrong again.
What if i target them one by one until there
is no dark stain upon the hearthlands that
will glare me in the eye as a disgusting
imperfection? Yes, that does sound like a
truly beautiful hearthland, does it not? A
place where there is no more fear of the
other players, no more worry that someone
may steal from you. No more worry that
you will lose everything for no reason.
Because everyone is dead. Utopia through
genocide. Until there is not a single filthy
little hearthling left that may dim the light
of the world.
People may think it sick, but is it so wrong
for me to wish perfection on the hearthlands?
I kill for people like you, my friend, that you
may one day know a flawless Hearthland.



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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: About the nature of the game
i kill ppl cuz fuck ppl
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: About the nature of the game
Combat alts.NaoWhut wrote: The great thing about killing is it teaches
people in a way that doesn't allow them to
make that same mistake again. It takes
away their ability to do the wrong thing.
It forces them to no longer have any form
of capability to do wrong.