DamJNeT wrote:Indeed it crashes for me too. I have to say last version I tried both sessionwatcher and playertracking independently, and they would both crash.
SuSavage wrote:It's still crashes with SessionWatcher, but now without errors in logs.
Darn, thought i had the problem. I'll do some more testing see if i can find the problem.
Released Version 2.0.5
Fixed Crash, when SessionWatcher adds new Tiles to the map.
Added a Crash-Report Window. If the Tool crashes, please send me the details inside this window. This will greatly help me fixing the issue.
DamJNeT wrote:I've had a crash but missclicked and couldn't send the log. However I'm pretty sure it was during the live merging of a tile...
I can't really replicate the problem myself, but i have an idea what the reason for this could be. I'll see what i can do.
lachlaan wrote:Left it to merge a lot of old map fragments, came back after dinner to a crash
From the Report it looks like a Tile was deleted, while the tool tried to merge the sessions.
Did you do anything with the session folders, while it merged? Or was the game running?
lachlaan wrote:Also it keeps freezing/hanging while session watcher is running.
I think i found the reason for this. Will be fixed in next release.
The game was in fact running while it was merging, I'll stop doing that from now on Gonna see about just keeping the mergy stuff separate.
Grrr I'll have to start checking and backing up from now on It had worked so well up until now merging all my old map fragments.. Last one messed up in so many places and duplicated a big chunk of map.
Added Caching for Merge Data. This should speed up merging big maps.
Fixed Crashes regarding SessionWatcher again.
If they still occur, please let me know. I had trouble replicating the crash at all.
lachlaan wrote:The game was in fact running while it was merging, I'll stop doing that from now on Gonna see about just keeping the mergy stuff separate.
I've changed some things, so this shouldn't be a problem anymore.
lachlaan wrote:Also it keeps freezing/hanging while session watcher is running.
This should be only the case, when there are tiles being added to the map or old ones updated. The tool just takes a moment to recreate the images for these areas. I think i was able to reduce this a bit, but haven't been able to completely remove this sideeffect.
lachlaan wrote:Grrr I'll have to start checking and backing up from now on It had worked so well up until now merging all my old map fragments.. Last one messed up in so many places and duplicated a big chunk of map.
I'm working on a way, so you can do automatic merging, but still have the ability to confirm, decline or change a merge.
Working perfectly since hours. It seems the player tracker and sessionwatcher are working well, they're not causing crash, and the soft isn't lagging as bad as it did before when I merge new maps live.
So thanks, I'm enjoying it, and specially the markers