When a tree is cut down, have any fruits/branches/etc. that it still holds drop to the ground. It's only sensible that you'd take the little things that currently vanish. Don't have them go to the inventroy, of course, since that could get annoying when you're just looking for lumber.
In fact, since you aren't keeping the tree alive, how about having them drop a few additional branches when cut?
Also, let us build fires with one chunk or five branches; that way we can get use out of chunks and stumps even if we aren't actively using them.
Alternatively, have a way to turn chunks into sticks- maybe right-click->split to make four or five sticks.
Consider decreasing the amount of stamina used to dig, since there is a limit to the amount you can recover from a point, and/or increasing the worm yield, so that using them as bait is a bit more plausible. Currently, you'll starve to death because the digging takes more food than you can get.
Also, get rid of the abacus you're using as a web server and maybe consider getting something with vacuum tubes or some other electronic calculator.
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Trees Drop Things and more
It would be even neater if they sometimes dropped things once in a while, specially when its overloaded with them. Such as a fruit tree that hasn't been defruited so some of them just drop to the ground, or branches sometimes breaking off and falling.
I think it would make the world feel a little less dead.
I think it would make the world feel a little less dead.
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theTrav
- Posts: 3464
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Re: Trees Drop Things and more
I like this idea.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
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Re: Trees Drop Things and more
I do like the idea of splitting wood blocks into branches. It would be simple to implement and quite reasonable.
Having trees drop their remaining resources when cut is a good idea, but it would be non-trivial to implement, code-wise, right now. I'll keep it in mind, though.
I'll consider decreasing stamina when digging, as well. It might actually have been excessive to begin with (finite resources or not).
As for the web server, I think it's actually more of an issue with bandwidth than with the web server as such. It seems that TCP in general (the authentication protocol also suffers) is much worse affected when the link is maxed out than the game protocol is. Not sure why.
Having trees drop their remaining resources when cut is a good idea, but it would be non-trivial to implement, code-wise, right now. I'll keep it in mind, though.
I'll consider decreasing stamina when digging, as well. It might actually have been excessive to begin with (finite resources or not).
As for the web server, I think it's actually more of an issue with bandwidth than with the web server as such. It seems that TCP in general (the authentication protocol also suffers) is much worse affected when the link is maxed out than the game protocol is. Not sure why.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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theTrav
- Posts: 3464
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Re: Trees Drop Things and more
From memory TCP has a pretty old quality control mechanism... Basically it ramps up slowly, and when it maxes out it basically halves itself and then starts ramping up slowly again. UDP just floods. I think the correct term is packet window or packet size or something like that, but it basically boils down to how much data it tries to crap up your pipesloftar wrote:It seems that TCP in general (the authentication protocol also suffers) is much worse affected when the link is maxed out than the game protocol is. Not sure why.
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Zirikana
- Posts: 284
- Joined: Sat Jan 30, 2010 7:36 pm
Re: Trees Drop Things and more
I'd be careful not to nerf the digging stamina drain too much, since part of the whole fishing scheme is that fake lures are easy to get, but kinda crummy to fish with. Worms are the freaking bomb diggetty (yo) to fish with, so it should take a decent amount of player effort to dig up a whole inventory's worth.Peter wrote:Consider decreasing the amount of stamina used to dig, since there is a limit to the amount you can recover from a point, and/or increasing the worm yield, so that using them as bait is a bit more plausible. Currently, you'll starve to death because the digging takes more food than you can get.
Also, once you get your orchard/sapling industry going with a handful of treeplanting pots, I found in the old world that i'd dig up a whole mess of worms over the course of the day, and the stamina loss wasn't really detrimental, since i'd be forced into digging for short spurts just to fill up my planters. Just my two cents at any rate. Not sayin' you're wrong, but it'd be a bad idea to go too far in that direction.
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland