umm.. So i have 400+ hp, and when i lvl leeches, it takes 2 hours to to heal back to full.
What about making con scale healing speed? it makes sense imo.
What about making it heal faster the lower hp you have in conjunction with con?
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Con and healing speed
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Con and healing speed
2 hours is about 8hours haven time, right?
for real life. that's 1/3 of a day to heal from knocked out, that's a fast healing in my book. especially with no aid to heal faster
maybe if we had an item that healed shp but it might be a bit op pvp wise. health potion anyone? maybe from a root
for real life. that's 1/3 of a day to heal from knocked out, that's a fast healing in my book. especially with no aid to heal faster
maybe if we had an item that healed shp but it might be a bit op pvp wise. health potion anyone? maybe from a root
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molenga
- Posts: 360
- Joined: Wed Feb 25, 2015 7:00 pm
Re: Con and healing speed
Would be better to just add more forageble medicinal plants and new crafted medicine recipes, stuff that boosts healing and heal injuries faster when used in combination with other medicines.
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Kalacia
- Posts: 461
- Joined: Wed Mar 24, 2010 12:03 pm
- Location: Digging
Re: Con and healing speed
Maybe increase healing while in your home.
Putting things on the wall gives a "homely" bonus, thus increasing healing rate modifier of existing healing items.
Putting things on the wall gives a "homely" bonus, thus increasing healing rate modifier of existing healing items.