Soak not accurate?

The worst monsters in the Hearthlands warp the fabric of space and time...
User avatar
Tacheron
Posts: 837
Joined: Fri Apr 16, 2010 12:11 pm

Soak not accurate?

Post by Tacheron »

jorb wrote: Log Cabins have 5 soak and 5000HP. Timber Houses have 7 soak and 7000HP. Stone Steads have 10 soak and 10000HP. Stone Mansions have 12 soak and 12000HP. Great Halls have 25 soak and 25000HP. Stone Towers have 30soak and 30000HP. Palisades have 30 soak and 2500HP. Brick Walls have 50 soak and 3000HP. Statues of the Chieftain have 20 soak and 2000HP. Village Banners have 15 soak and 3000HP. Village Idols have 30 soak and 30000HP. Claim Poles have 15 soak and 15000HP. Charter Stones have 20 soak and 30000HP. Field Cairns have 5 soak and 1000HP.
So timber houses have 7 soak? I'm using a pickaxe and have 90 str, can't damage it. By the soak you mention, I should be able to bash my house with 25str, using a pickaxe, right?

Also, if soak is supposed to build up over time, I should mention that I can't damage a stone tower I had JUST built.

Sorry if it's covered somewhere, couldn't find it through a few searches.
This is not a test of power
This is not a game to be lost or won
Let justice be done
User avatar
Turtlesir
Posts: 813
Joined: Fri Aug 28, 2015 3:55 pm
Location: five levels under the sea

Re: Soak not accurate?

Post by Turtlesir »

for the stone tower: did you have the building sign up a while before? the soak already starts building right after placing the sign, not after it's been completed.
Ukhata
Posts: 712
Joined: Wed Jan 29, 2014 9:20 am

Re: Soak not accurate?

Post by Ukhata »

Turtlesir wrote:for the stone tower: did you have the building sign up a while before? the soak already starts building right after placing the sign, not after it's been completed.
is this also true for a palisade? and then just for that corner post or everything?
User avatar
Turtlesir
Posts: 813
Joined: Fri Aug 28, 2015 3:55 pm
Location: five levels under the sea

Re: Soak not accurate?

Post by Turtlesir »

Ukhata wrote:
Turtlesir wrote:for the stone tower: did you have the building sign up a while before? the soak already starts building right after placing the sign, not after it's been completed.
is this also true for a palisade? and then just for that corner post or everything?
i only know for sure that it happens with the stonestead, but there's no reason why it would be just with that, so probably any construction sign you place. extending from an existing palisade with soak would still start at 0, but go up as soon as you place the sign. again, don't know this for sure, but it makes sense.
Ukhata
Posts: 712
Joined: Wed Jan 29, 2014 9:20 am

Re: Soak not accurate?

Post by Ukhata »

i wonder if thats the problem with the time discrepency for Vclaims going live as wel.....
place sign, build to 100% for an ongodly amount of time, and that time is part of the 24 hours before it goes life.....

should be able to test this....
User avatar
Tacheron
Posts: 837
Joined: Fri Apr 16, 2010 12:11 pm

Re: Soak not accurate?

Post by Tacheron »

Turtlesir wrote:for the stone tower: did you have the building sign up a while before? the soak already starts building right after placing the sign, not after it's been completed.
Yes, the sign was up for a couple of days, it was a 2nd tower so we made it a casual build. But I'm more concerned about the actual soak values.
This is not a test of power
This is not a game to be lost or won
Let justice be done
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Soak not accurate?

Post by Kaios »

Ukhata wrote:i wonder if thats the problem with the time discrepency for Vclaims going live as wel.....
place sign, build to 100% for an ongodly amount of time, and that time is part of the 24 hours before it goes life.....

should be able to test this....
if that were the case anyone could place a ram sign and go and build it 24 hours later
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Soak not accurate?

Post by Granger »

Kaios wrote:
Ukhata wrote:i wonder if thats the problem with the time discrepency for Vclaims going live as wel.....
place sign, build to 100% for an ongodly amount of time, and that time is part of the 24 hours before it goes life.....

should be able to test this....
if that were the case anyone could place a ram sign and go and build it 24 hours later
psssst...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Soak not accurate?

Post by ven »

The timer system for siege weapons could be different though.
Venator

Return to “Bugs”