Fantastic.spawningmink wrote:freya my love please lead me into combat my great leader <3
Amazing.
Great.
Fantastic.spawningmink wrote:freya my love please lead me into combat my great leader <3
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
Yeah, shitty botters have no balls. You're right about that.APXEOLOG wrote:Yeah, as i thought, no balls here. Leave siege & pvp mechanics for big boys and go create another "Add potatoes into the game plez" thread.
Apxe dude, this is exactly the same difference betwen a hacker and a cracker. The last one takes advantadge of his discoveries while the hacker inform about them. You are the one choosing this path.APXEOLOG wrote:Yeah, as i thought, no balls here. Leave siege & pvp mechanics for big boys and go create another "Add potatoes into the game plez" thread.
You pulled those definitions out of your ass.pedorlee wrote:Apxe dude, this is exactly the same difference betwen a hacker and a cracker. The last one takes advantadge of his discoveries while the hacker inform about them. You are the one choosing this path.APXEOLOG wrote:Yeah, as i thought, no balls here. Leave siege & pvp mechanics for big boys and go create another "Add potatoes into the game plez" thread.
You could even create a "pls add potatoe rewards for detectives like us" Jorbturplsiliketurtles.
Jalpha wrote:I believe in my interpretation of things.
I'm not sure what are you talking about. Do you really think it is so hard to imagine 2 villages placed nearby so whe need a detective to find it out? It is basics of game design, if you add new object check how it deal whith another objects and whith itself. Most of "OMG WALLJUMP ABUSE OMG" bugs are found by checking small list of game logic rules, it is not even bugs in code, it is bugs in game design. If devs are missing it, maybe they should ask someone (i though they have inner party for this) to review their mechanic before adding it into live server. But this is eternal alpha, who cares about world persistence.pedorlee wrote:Apxe dude, this is exactly the same difference betwen a hacker and a cracker. The last one takes advantadge of his discoveries while the hacker inform about them. You are the one choosing this path.APXEOLOG wrote:Yeah, as i thought, no balls here. Leave siege & pvp mechanics for big boys and go create another "Add potatoes into the game plez" thread.
You could even create a "pls add potatoe rewards for detectives like us" Jorbturplsiliketurtles.
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
WhatI'm trying to say is that: you have the option to open a thread or comment what you've found in the official post, but you choose to xploit it instead. Most of the people playing just try to use normal tools or what devs meant initialy when they implemented them.APXEOLOG wrote:I'm not sure what are you talking about. Do you really think it is so hard to imagine 2 villages placed nearby so whe need a detective to find it out? It is basics of game design, if you add new object check how it deal whith another objects and whith itself. Most of "OMG WALLJUMP ABUSE OMG" bugs are found by checking small list of game logic rules, it is not even bugs in code, it is bugs in game design. If devs are missing it, maybe they should ask someone (i though they have inner party for this) to review their mechanic before adding it into live server. But this is eternal alpha, who cares about world persistence.pedorlee wrote:Apxe dude, this is exactly the same difference betwen a hacker and a cracker. The last one takes advantadge of his discoveries while the hacker inform about them. You are the one choosing this path.APXEOLOG wrote:Yeah, as i thought, no balls here. Leave siege & pvp mechanics for big boys and go create another "Add potatoes into the game plez" thread.
You could even create a "pls add potatoe rewards for detectives like us" Jorbturplsiliketurtles.
Jalpha wrote:I believe in my interpretation of things.