title ->
shield up - 2 coins
parry - 1 coin
these moves are the best defensive moves in the game right now and you can mindlessly spam them all the time thus making the ua build complete crap
and in a mc vs mc fight it makes almost impossible to kill each other because you can spam the heck out of these moves.
this would balance out the ua and mc builds
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dzielny_wojownik
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- Location: Trapped in the autism cage with William
parry and shield should cost coins + new melee defences
Last edited by dzielny_wojownik on Thu Mar 10, 2016 12:59 am, edited 2 times in total.
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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VDZ
- Posts: 2766
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Re: parry and shield should cost coins
'Balance out' as in, completely render melee useless? Does melee even have any other blocks than those two?
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dzielny_wojownik
- Posts: 703
- Joined: Thu Oct 02, 2014 10:38 am
- Location: Trapped in the autism cage with William
Re: parry and shield should cost coins
make some new melee defensive moves similiar to what ua has - that are not so OP as parry/shield - that would compensate the change.
Last edited by dzielny_wojownik on Thu Mar 10, 2016 12:42 am, edited 1 time in total.
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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Kaios
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overtyped
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- Location: Quaran book burning festival
Re: parry and shield should cost coins + new melee defences
Dole wishes jorb would tell us what he has in store for combat.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: parry and shield should cost coins + new melee defences
Jorb isn't entirely sure yet.overtyped wrote:Dole wishes jorb would tell us what he has in store for combat.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: parry and shield should cost coins + new melee defences
Give 2h users(b12, spear) moves to break through shield. Then make knuckle a weapon slot item and give it moves against 2h users. Nerfing parry and shield up is like putting a band aid on, it will come off if you play in the mud enough.


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pimotimo
- Posts: 157
- Joined: Sun Apr 29, 2012 12:13 pm
Re: parry and shield should cost coins + new melee defences
Why should ua be equal to mc? U are using ur fists, u shouldnt be that strong. Would love to see more variety of weapons and diferentes maneuvers for them, that would be
great
great
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: parry and shield should cost coins + new melee defences
Even Musashi recommends punching in some occasions during a sword fight.
But yes, it would be nice if UA and MC moves required different character builds in order to reflect their completely different training disciplines, such as using psyche and strength respectively.
But yes, it would be nice if UA and MC moves required different character builds in order to reflect their completely different training disciplines, such as using psyche and strength respectively.
Venator
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: parry and shield should cost coins + new melee defences
Way too much. IMO all that's needed is slight cooldown reduction on UA defences to make it comparable to MC. I was going to suggest making Parry green/red, but then Steal Thunder would just completely shut down MC builds :/