do trolls spawn the same way? from mining out tiles? and what are the chances? like the wiki says 0.002%?
can we know how much weight a level 1 troll has to there hits? will it be muuch stronger than a bear? like fighting 2 bears?
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Thedrah
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loftar
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Re: Game Development: Colorful Troll
Certainly not intended, but I can't imagine how it would be GPU-dependent either. I have no good answer at this point.Mistmonk wrote:Intended blueness, or just because of my trash gpu? (integrated intel hd 3000 for reference)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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pheonix
- Posts: 245
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Re: Game Development: Colorful Troll
we will find out, thats the fun of a new patch trying to find out the new feature and test it, only when you have exhausted this option can we ask for answers.Thedrah wrote:do trolls spawn the same way? from mining out tiles? and what are the chances? like the wiki says 0.002%?
can we know how much weight a level 1 troll has to there hits? will it be muuch stronger than a bear? like fighting 2 bears?
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Vigilance
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Re: Game Development: Colorful Troll
like 90% of the playerbase cant play right now because custom clients need to update tho

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Delamore
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Re: Game Development: Colorful Troll
Anyone else forget that the game looks pretty good, then start up the default client and bam all these lighting effects and decorations? How good it looks
then you start to move and you remember that having more than 5 fps is pretty important
then you start to move and you remember that having more than 5 fps is pretty important
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MightySheep
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Re: Game Development: Colorful Troll
you just described my past 10 secondsDelamore wrote:Anyone else forget that the game looks pretty good, then start up the default client and bam all these lighting effects and decorations? How good it looks
then you start to move and you remember that having more than 5 fps is pretty important
somehow im betting custom clients are going to need a setting to turn off this recent graphics update too
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linkfanpc
- Posts: 2415
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Re: Game Development: Colorful Troll
Really? I'm using default and i stay at my usual 2-3 FPS. (I'm not kidding, this is what i play the game at. OPTIMIZATIONS PLZ LOFTAR!)MightySheep wrote:you just described my past 10 secondsDelamore wrote:Anyone else forget that the game looks pretty good, then start up the default client and bam all these lighting effects and decorations? How good it looks
then you start to move and you remember that having more than 5 fps is pretty important
somehow im betting custom clients are going to need a setting to turn off this recent graphics update too
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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RamboMesser
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Re: Game Development: Colorful Troll
cannot confirm. Game works fine for me with default client. Just takes slightly longer to load maps (i almost thought the door in my house is gone cause it took longer to load)
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ven
- Posts: 1120
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Re: Game Development: Colorful Troll
It's nice and all, just please don't forget we've been requesting windmills, seasons, and optimizations for far longer!jorb wrote:[*] I've noticed a fair amount of complaints about both the siege system and combat. I'm contemplating both a bit, but the feedback is not lost on me.
And please don't ignore this list: viewtopic.php?f=48&t=47019
Venator
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romovs
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Re: Game Development: Colorful Troll
That blue hue QQ



