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pimotimo
- Posts: 157
- Joined: Sun Apr 29, 2012 12:13 pm
Re: Game Development: Colorful Troll
It shouldnt respawn when mining, what can a miner do now if he encounters a troll, just die? u could have trolls respawn in random places of the cave, but not while mining :/
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pedorlee
- Posts: 1321
- Joined: Sat Feb 04, 2012 10:36 pm
Re: Game Development: Colorful Troll
Yo. Weve got barley and ive sended one nidbane. When I get home im sending a second one. Its been a good daydageir wrote:Umm.. I cannot see a fix for trellises in the patch notes.
Surely this must be a mistake?
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Colorful Troll
would be cool if trolls had a random chance of spawning when you pick a glimmermoss
instead of when a tile is mined out
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Colorful Troll
Love these so much.jorb wrote:
- The big thing this week is that we -- and I realize that this may or may not be the most exciting thing in the world for an end-user -- finally took the time to add support for multitexturing, as well as systems to support combinations of variable materials and toggleable mesh-IDs. I have mentioned it several times in several places, but previously we have not been able to use these techniques together, for which reason, for example, the Runestone runes have always been displayed -- even before you have actually written on the stone -- and this in order to support variable stone materials on the runestones instead. After today we can (almost) combine these to both toggle the runes on and off, and have variable materials -- look determined by stone type used, that is -- on the stone. There is still a small crux to iron out before we actually begin using this, but the technology will allow us to potentially use variable materials on a whole bunch of things that up until now haven't been able to have them, with notable candidates being, for example, boats, siege machines, carts, and wagons, but potentially even things like crates and chests could be on the menu, although we want to be a little bit conservative with it until we know what it does for performance.
- We now also support multitexturing, meaning that several objects -- houses notably -- now use an additional texture to create shadows and highlights on their variable materials, which have previously looked horribly flat, thereby hopefully raising their looks a fair bit. I realize that a lot of you may never notice that anything ever changed, so for posterity's sake I've taken some before and after pictures. Another example of before and after. It strikes me as a major improvement. This took the better part of two nights to fix, so if it strikes you as useless larping, you can at least console yourselves with the fact that we won't have to do it again. Please count to ten before complaining that your house now looks different, #dealwithit, and... by God... UPDATE YOUR CLIENTS!
- We have begun discussing the prospect of taking some time to fix "object controlled objects", a server engine upgrade which basically would allow for some objects to depend upon other objects in a more developed fashion. The immediate purpose of this would be to allow for objects which can actually be walked upon, which could potentially allow us to do things like walk-on-walls, rafts that can actually be walked upon and onto, non-pocket world houses, and bridges. It is a significant project, so it might be more than one week in the making. I'm not 100% that we'll go for this next week, but we want to do it at some point in the not too distant future, mostly because it seems like one of the more significant level ups we can give the game, but also because it is foundational enough that plenty of things could potentially come to depend on it, so it'd be nice to have out of the way.
Can't wait to be able to get into the game again. Thank you two for the amazing work, as usual!
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Game Development: Colorful Troll
Ok, where is the barley?pedorlee wrote:Yo. Weve got barley and ive sended one nidbane. When I get home im sending a second one. Its been a good daydageir wrote:Umm.. I cannot see a fix for trellises in the patch notes.
Surely this must be a mistake?
Maybe we should use Skype for these interactions?

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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Game Development: Colorful Troll
Can't wear nose as cosmetic, how could you let this pass jorb?
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Colorful Troll
you tried it on the other head slot (glasses/btt/bandages/etc)?
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Game Development: Colorful Troll
Every slot on naked charactersabinati wrote:you tried it on the other head slot (glasses/btt/bandages/etc)?
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xTrainx
- Posts: 515
- Joined: Sun Feb 02, 2014 8:22 am
- Location: Venezuela
Re: Game Development: Colorful Troll
are trolls still scared of toads?
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Colorful Troll
Lol, you are telling him you know better than him because your buddy likes mining?synaris wrote:they didnt in w7. i have a mining buddy and thats practicly all he does. NEVER found a troll in w7 and i think we got down to l3.loftar wrote:They've always appeared on all levels.synaris wrote:trolls still only appear on l4 and l5 right?
They spawn on all level and always have lol
The spawn rate is not the best, Fobia in world 6 mined out over 10,000 tiles without getting one
Last edited by jordancoles on Fri Mar 11, 2016 12:05 pm, edited 1 time in total.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
