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Malkiah
- Posts: 123
- Joined: Wed Jan 26, 2011 11:14 am
Honey in a Bucket
Slight graphical issue with animation state at idle, while bucket of honey equipped. Texture will flicker due to lighting/lack of specular input.


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jorb
- Posts: 18715
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Re: Honey in a Bucket
I'm not sure what you mean. There's barely any difference between the screenshots.
Not a bug/Won't fix.
Not a bug/Won't fix.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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MagicManICT
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Re: Honey in a Bucket
Video might be more showing. I see what you're describing with the honey in the bucket. There's clearly a lighting issue there. Question is priority on something like this unless it's a part of a larger issue with the new lighting/texturing engine.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Malkiah
- Posts: 123
- Joined: Wed Jan 26, 2011 11:14 am
Re: Honey in a Bucket

Spawn yourself a bucket, put some honey it. And watch the character rig cycle between key frames in his idle state. Why spend 15 minutes for a 5 second video that can be repeated in 5 seconds.
The screenshot is there to show THERE is a difference. 5 seconds of investigation will easily demonstrate its VERY noticeable thanks to the key frames in the idle state animation.
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jorb
- Posts: 18715
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Re: Honey in a Bucket
You are not noticing something consistent, though. Simply filling a bucket of honey and standing around doesn't have any marked effect like the one you are describing. If anything it is perhaps a consequence of some particular lighting setup.
Not a bug.
Not a bug.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Malkiah
- Posts: 123
- Joined: Wed Jan 26, 2011 11:14 am
Re: Honey in a Bucket
I had nowhere else to place this thread. I would not call it a bug myself, and I say that on a peer level. However, if this was MY work, I would quickly notice I forgot to do something correctly.
Take it as it is. 
Daytime: Yes
Per-Vertex Lighting: Yes
Place honey in a bucket. Stand still at idle state. As the animation plays through each key frame, the texture, *cough* diffuse area that is the honey will cycle between vertex lighting, to not receiving vertex lighting. Due to how fast the animation is, it creates a very noticeable flickering/flashing effect.
You can also notice a similar effect on leather boots, however this is due to the boots and feet fighting for draw order/depth buffer. One would imagine the feet as a separate mesh that is disabled when boots are equipped. But I digress.
Again, not bugs. Shall we just say shoddy?
Daytime: Yes
Per-Vertex Lighting: Yes
Place honey in a bucket. Stand still at idle state. As the animation plays through each key frame, the texture, *cough* diffuse area that is the honey will cycle between vertex lighting, to not receiving vertex lighting. Due to how fast the animation is, it creates a very noticeable flickering/flashing effect.
You can also notice a similar effect on leather boots, however this is due to the boots and feet fighting for draw order/depth buffer. One would imagine the feet as a separate mesh that is disabled when boots are equipped. But I digress.
Again, not bugs. Shall we just say shoddy?
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loftar
- Posts: 9096
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Re: Honey in a Bucket
I also tried reproducing whatever it is you're talking about, and I still have no idea. I'm holding a bucket of honey, and I don't see anything odd at all about it.Malkiah wrote:Place honey in a bucket. Stand still at idle state. As the animation plays through each key frame, the texture, *cough* diffuse area that is the honey will cycle between vertex lighting, to not receiving vertex lighting. Due to how fast the animation is, it creates a very noticeable flickering/flashing effect.
Speaking of making videos of it, I made one:
Care to point out what you're seeing?
"Object-oriented design is the roman numerals of computing." -- Rob Pike