-500 stone.
-100 board.
-100 blocks.
-50 straw.
-10 metal.
More info: HERE http://www.salemwiki.info/index.php/Windmill_Theory
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BEBA
- Posts: 35
- Joined: Tue Sep 08, 2015 5:22 pm
Add Windmill
W5, BUSH.
W6, York.
W7, York, AD.
W8(HAFEN), York.
W9, Aramore.
W10, BUSH.
W6, York.
W7, York, AD.
W8(HAFEN), York.
W9, Aramore.
W10, BUSH.
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Bramson
- Posts: 244
- Joined: Tue Jul 02, 2013 5:48 am
- Location: Hawaii
Re: Add Windmill
agreed - add the space of a cupboard to it - toss barley seeds into it - and flour it auto produced +1
"All video/images of coles abominably wearing beard will be purged from the forums." - Jorb
"We won't ever deploy our militia to fight anyone." - Robben_DuMarsch, leader of New Brodgar; diagnosis: Napoleon Syndrome
"We won't ever deploy our militia to fight anyone." - Robben_DuMarsch, leader of New Brodgar; diagnosis: Napoleon Syndrome
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humanalien
- Posts: 147
- Joined: Fri Aug 28, 2009 8:42 pm
Re: Add Windmill
Or make them modular with production and storage modules.
So you can attach different production machines to each windmill.
Im thinking of: extractionpress, milling, stone/ore grinding and maybe animal roasting (the turning of the meat).
A windmill can hold 1 production module en 10 storage modules (silo's).
Then you just the one of more storage module with raw materials and you get autoproduction.
The products will then be autofilled in barrels or stockpiles in the other storage modules.
So you can attach different production machines to each windmill.
Im thinking of: extractionpress, milling, stone/ore grinding and maybe animal roasting (the turning of the meat).
A windmill can hold 1 production module en 10 storage modules (silo's).
Then you just the one of more storage module with raw materials and you get autoproduction.
The products will then be autofilled in barrels or stockpiles in the other storage modules.
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shubla
- Posts: 13041
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- Location: Finland
Re: Add Windmill
I have already suggested
It should be way more expensive than that...
It should be way more expensive than that...

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Kelody
- Posts: 253
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Re: Add Windmill
A wind grinding mill would need lots of cloth, and probably some glue and leather straps. I don't see much need for metal.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Add Windmill
Of course it needs shitton of metal. You dont make complicated gears inside mill with wood...Kelody wrote:A wind grinding mill would need lots of cloth, and probably some glue and leather straps. I don't see much need for metal.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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CSPAN
- Posts: 885
- Joined: Mon Apr 04, 2011 12:10 am
Re: Add Windmill
Hey, I was coming here to start a thread about the same thought! A wind powered gristmill would be so nice!
LS of Twin Lakes BIG TRUCKS
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Add Windmill
Im still waiting.
Windmill doesnt have to do much. Except grind flour faster.
I get tired of spending 10 000% energy and 2 hours to grind flour.
Especially as getting your energy up consumes your hunger.
Windmill doesnt have to do much. Except grind flour faster.
I get tired of spending 10 000% energy and 2 hours to grind flour.
Especially as getting your energy up consumes your hunger.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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BEBA
- Posts: 35
- Joined: Tue Sep 08, 2015 5:22 pm
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Kalacia
- Posts: 461
- Joined: Wed Mar 24, 2010 12:03 pm
- Location: Digging
Re: Add Windmill
I already have this in my collation thread. here: viewtopic.php?f=48&t=47019
But now i know the thread it was from ill alter it with a thread link.
Thanks
But now i know the thread it was from ill alter it with a thread link.
Thanks