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LoLa
- Posts: 109
- Joined: Mon Feb 22, 2016 4:45 am
Alarms; help remove bots/alts
Considering people are using Bots & alternate characters as alarms by leaving them standing in an area that when using a custom client triggers an alarm alerting them to another player's presence, we could have buildable alarms of some type, that let you know someone is in an area without you actually having to be there.
Last edited by LoLa on Fri Mar 11, 2016 5:52 pm, edited 2 times in total.
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Alarms & master keys; help remove bots/alts
Huh? You'd prefer that rather than keeping their master keys safe in case they ever want to change locks/create more slave keys, people have to create tons of slave keys - hopefully enough forever - and destroy their master keys. How is this better?LoLa wrote:2. Prevent logging off while master keys are in your inventory(unless server crash), this will prevent key alts/the need for key alts.
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LoLa
- Posts: 109
- Joined: Mon Feb 22, 2016 4:45 am
Re: Alarms & master keys; help remove bots/alts
If you want to raid someone and take their master keys, you'd never be able to as long as they store them on another character and have them logged out..Glorthan wrote:Huh? You'd prefer that rather than keeping their master keys safe in case they ever want to change locks/create more slave keys, people have to create tons of slave keys - hopefully enough forever - and drop their master keys in a river. How is this better?LoLa wrote:2. Prevent logging off while master keys are in your inventory(unless server crash), this will prevent key alts/the need for key alts.
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Alarms & master keys; help remove bots/alts
Why would you want to have master keys when raiding?
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LoLa
- Posts: 109
- Joined: Mon Feb 22, 2016 4:45 am
Re: Alarms & master keys; help remove bots/alts
You can change their locks with the master keys, as well as get in and out of their gates without having to destroy a fence, palisade or brick wall. I don't know if the developers intend for such things to happen though, so I'm fine with either way when it comes to master keys, but my main focus is on ideas that would remove the need for alts or bots, as I don't think they were ever something the developers intended in their vision of the game. So for the example for master keys, if you couldn't log out with them it would prevent many alts being created solely to store them, hopefully you see why I suggested it in this way.Zeler wrote:Why would you want to have master keys when raiding?
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boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Alarms & master keys; help remove bots/alts
You can't raid them if your walking through their gates. You'll get visitor debuff. The best you could do with someone's master keys is lock then inside.LoLa wrote:You can change their locks with the master keys, as well as get in and out of their gates without having to destroy a fence, palisade or brick wall. I don't know if the developers intend for such things to happen though, so I'm fine with either way when it comes to master keys, but my main focus is on ideas that would remove the need for alts or bots, as I don't think they were ever something the developers intended in their vision of the game. So for the example for master keys, if you couldn't log out with them it would prevent many alts being created solely to store them, hopefully you see why I suggested it in this way.Zeler wrote:Why would you want to have master keys when raiding?
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LoLa
- Posts: 109
- Joined: Mon Feb 22, 2016 4:45 am
Re: Alarms & master keys; help remove bots/alts
You can't kill them, steal from them or destroy their things on their claim? Maybe I'm missing something I didn't know the game changed that drastically when it came to those mechanics since world 7..boshaw wrote:You can't raid them if your walking through their gates. You'll get visitor debuff. The best you could do with someone's master keys is lock then inside.LoLa wrote:You can change their locks with the master keys, as well as get in and out of their gates without having to destroy a fence, palisade or brick wall. I don't know if the developers intend for such things to happen though, so I'm fine with either way when it comes to master keys, but my main focus is on ideas that would remove the need for alts or bots, as I don't think they were ever something the developers intended in their vision of the game. So for the example for master keys, if you couldn't log out with them it would prevent many alts being created solely to store them, hopefully you see why I suggested it in this way.Zeler wrote:Why would you want to have master keys when raiding?
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Alarms & master keys; help remove bots/alts
IMHO you should not get visitor debuff when traversing a gate that you could open from the side you are approaching.boshaw wrote:You can't raid them if your walking through their gates. You'll get visitor debuff. The best you could do with someone's master keys is lock then inside.
Would also be nice when you could, when holding the master key, configure the lock on a gate so you could set, per side and for open and close operations, if and what kind of key is required.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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bolognaman
- Posts: 131
- Joined: Sun Jun 10, 2012 7:03 pm
Re: Alarms & master keys; help remove bots/alts
viewtopic.php?f=39&t=45176&hilit=visitor+buffLoLa wrote: You can't kill them, steal from them or destroy their things on their claim? Maybe I'm missing something I didn't know the game changed that drastically when it came to those mechanics since world 7..
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LoLa
- Posts: 109
- Joined: Mon Feb 22, 2016 4:45 am
Re: Alarms & master keys; help remove bots/alts
Thank you for linking this for me, I did not know this had been implemented. I don't necessarily have a problem with it either, but I'm still interested in ways to get rid of alts & bots, so if you have any ideas to do so please feel free to post them.bolognaman wrote:viewtopic.php?f=39&t=45176&hilit=visitor+buffLoLa wrote: You can't kill them, steal from them or destroy their things on their claim? Maybe I'm missing something I didn't know the game changed that drastically when it came to those mechanics since world 7..