Game Development: Colorful Troll

Announcements about major changes in Haven & Hearth.
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Colorful Troll

Post by Granger »

nytro wrote:
Granger wrote:So a troll instantly attacks, und kills in case you lose the fight.
What stats does one need to be able to win?
And what was it about the toads?
Toads won't help anymore since animals can apparently attack and kill small creatures in their way. In terms of stats needed, probably dependent on the level the troll spawns, but for now it would be best to stick to archery until higher quality armor appears to really start testing with trolls.
My point was: am I (or, within a reasonable timespan, will I be) able to have a miner build that can survive a troll - or - shall I see miners as disposable since they'll die the moment they uncover a troll and make an alt for mining (which I hate, but I see no point in aiming to kill my main) ?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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1MoreGamer
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Re: Game Development: Colorful Troll

Post by 1MoreGamer »

no not da trolls

we already have enough

¦] players
Why should you avoid players near salt sources? Because they're SALTY.
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1MoreGamer
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Re: Game Development: Colorful Troll

Post by 1MoreGamer »

loftar wrote:
Astarisk wrote:Do ya think you could give us an idea of how strong they might be.
We used the exact same values as in Legacy.
Clemence wrote:Well, if I find a troll in lvl1, should I expect a baby troll or a full power one ?
They certainly become stronger the further down you come, but they're not exactly harmless on level 1 either. :)
im somewhat new to Haven. Whats a level refer to
Why should you avoid players near salt sources? Because they're SALTY.
Thedrah
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Re: Game Development: Colorful Troll

Post by Thedrah »

level refers to the mining level in this instance, ground level has caves to level 1 of mines. build a mining hole on level 1 to get to level 2 and so on. the deepest level is 5
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Ufer
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Re: Game Development: Colorful Troll

Post by Ufer »

Granger wrote:My point was: am I (or, within a reasonable timespan, will I be) able to have a miner build that can survive a troll - or - shall I see miners as disposable?

disposable.
unless you have deep water nearby to cross over or something of the sort
CWorm
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Re: Game Development: Colorful Troll

Post by CWorm »

Maybe L1-L2 trolls should be between deer/boar and lynx, then deeper mines should get stronger but as there's too few information is given I doubt that is going to be a good idea.
But - as Granger said - it would be a shame if current miners would have to risk getting killed by a troll which instantly attacks and the miner probably had to be fully armoured and armed in case he would get attacked by a troll just to survive. Trolls IMO kinda discourage people from mining with mains and further push the issue with slave alts.

Sure, I like the challenge but either make them spawn randomly or give time to react when they'll spawn.
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Potjeh
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Re: Game Development: Colorful Troll

Post by Potjeh »

Yeah, losing a character like that is BS. Please don't force us to use even more alts, devs.
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Zeler
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Re: Game Development: Colorful Troll

Post by Zeler »

CWorm wrote:Maybe L1-L2 trolls should be between deer/boar and lynx, then deeper mines should get stronger but as there's too few information is given I doubt that is going to be a good idea.
But - as Granger said - it would be a shame if current miners would have to risk getting killed by a troll which instantly attacks and the miner probably had to be fully armoured and armed in case he would get attacked by a troll just to survive. Trolls IMO kinda discourage people from mining with mains and further push the issue with slave alts.

Sure, I like the challenge but either make them spawn randomly or give time to react when they'll spawn.
Even L1 trolls should be stronger than bears. What we need is time for reaction. It's impossible to even throw up defences with the retarded cooldown at the start of fight, which animals don't have, so they can instatly smash your face.
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dzielny_wojownik
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Re: Game Development: Colorful Troll

Post by dzielny_wojownik »

just dont be so bad xD
There was a wise soviet conscript that was surrounded by the enemy on the battle of Stalingrad. A mortar shot teared his pants apart causing a big hole in his pants right on his right butt cheek. He felt a glorious cold ass breeze of wind on his butt cheek, like it would be sent by stalin himself, he said - hide your butts
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shubla
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Re: Game Development: Colorful Troll

Post by shubla »

CWorm wrote:Maybe L1-L2 trolls should be between deer/boar and lynx, then deeper mines should get stronger but as there's too few information is given I doubt that is going to be a good idea.
But - as Granger said - it would be a shame if current miners would have to risk getting killed by a troll which instantly attacks and the miner probably had to be fully armoured and armed in case he would get attacked by a troll just to survive. Trolls IMO kinda discourage people from mining with mains and further push the issue with slave alts.

Sure, I like the challenge but either make them spawn randomly or give time to react when they'll spawn.
It would be nice.
Atleast L1 trolls should be around boar/deer.
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