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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Animals hit range is borked.
Will look at it again.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Pussnboots
- Posts: 17
- Joined: Sat Jul 03, 2010 4:44 pm
Re: Animals hit range is borked.
Tonight I was a couple of tiles outside our palisade, I shot and killed a deer, which cause our penned livestock inside our pali to aggro
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pouyoto
- Posts: 19
- Joined: Mon Jan 02, 2017 11:56 am
Re: Animals hit range is borked.
Same stuf happening with agro range. They atack even not being in range to see me.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Animals hit range is borked.
Not sure where you're getting this idea from. If the animal is on screen, it can see you, as in the code for the character and code for the animal start to interact with each other. Aggro range is somewhat random and can have controllable variables. Example: moving slower around bats can decrease odds of being attacked, to the point you can literally walk on top of them and they don't care.pouyoto wrote:Same stuf happening with agro range. They atack even not being in range to see me.
The warning ring in custom clients is there only as a warning and an approximation.
Also to note: this thread is from 8 years ago... probably not relevant to your problem, so will split this off, but will wait for dev comment before doing so.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.