Exactly it should be like battling a world boss in other MMOs. Not something that irritates and frustrates you but something that you want to see and something that you want to fight despite your high chance of death. Making a creature that one-hits miners all day is not what i wanted. i wanted something that me and my village mates would be excited for and prepared for.Vigilance wrote:Trolls should be something to be excited for, like gold and silver. Not something you're genuinely afraid of with every single fucking mined tile.
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The_Lich_King
- Posts: 1507
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- Location: Another Island as per usual.
Re: Game Development: Colorful Troll
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Game Development: Colorful Troll
That's a better way to word how I feel.

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Colorful Troll
Funny thing about that, though, is that I very clearly recall guilds in EQ camping random spawn mobs 24/7 for days or weeks on end. I'll grant that having access to dozens of people online at the same time over a 24 hour period is greatly helpful. I'll also grant that this isn't 2001 and gaming has changed greatly since then. Nobody camps anything anymore. They just run the weekly raid and be done with it.Vigilance wrote:good luck having friends stare at you mining as backup.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Colorful Troll
I also would like to remind the devs that part of the problem is a half-implemented fix against one-hit-death combat initiation that relied on a human being unable to put up a defense quick enough before the fatal strike? That - apart from the part where you didn't add the delay to the combat script for critters, thus only players get it while critters can still insta-hit, hence one currently has to run away half a screen before initiating combat not to be insta-mauled by fucking everything - actually works?
So please, fix the cooldown so both sides of combat get it (irrelevant if player or wildlife) and it is reasonably long enough so old farts like me have time to react - and won't have to compensate through technical means.
And make sure that trolls are actually survivable (in the meaning of a retreating battle) with a main character geared for mining, to discourage alts? Like combat moves can use mining tools against them, since they're basically walking rocks?
So please, fix the cooldown so both sides of combat get it (irrelevant if player or wildlife) and it is reasonably long enough so old farts like me have time to react - and won't have to compensate through technical means.
And make sure that trolls are actually survivable (in the meaning of a retreating battle) with a main character geared for mining, to discourage alts? Like combat moves can use mining tools against them, since they're basically walking rocks?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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earllohst
- Posts: 163
- Joined: Fri Sep 05, 2014 9:46 pm
Re: Game Development: Colorful Troll
I agree.Granger wrote:I also would like to remind the devs that part of the problem is a half-implemented fix against one-hit-death combat initiation that relied on a human being unable to put up a defense quick enough before the fatal strike? That - apart from the part where you didn't add the delay to the combat script for critters, thus only players get it while critters can still insta-hit, hence one currently has to run away half a screen before initiating combat not to be insta-mauled by fucking everything - actually works?
So please, fix the cooldown so both sides of combat get it (irrelevant if player or wildlife) and it is reasonably long enough so old farts like me have time to react - and won't have to compensate through technical means.
And make sure that trolls are actually survivable (in the meaning of a retreating battle) with a main character geared for mining, to discourage alts? Like combat moves can use mining tools against them, since they're basically walking rocks?
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Colorful Troll
I think this is the perfect opportunity to add a new skill.
Troll science:
"lore text"
You get to build totems out of antlers that ward off trolls. Also gives new troll curio recipes crafted out of troll mats.

Troll science:
"lore text"
You get to build totems out of antlers that ward off trolls. Also gives new troll curio recipes crafted out of troll mats.



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Manneke
- Posts: 52
- Joined: Sat Nov 26, 2011 1:07 pm
Re: Game Development: Colorful Troll
Not sure if it's already mentioned, but horse combat stance are still bugged
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Colorful Troll
Not sure if you are talking about the same thing but taming is still bugged - I've been trying to tame one but missed the window due to no indication, even though I kept checking it and now the horse has despawned even though it was tethered! 
(WTB tamed horse for brimstone.)
(WTB tamed horse for brimstone.)
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Colorful Troll
i've been mining while on a horse thinking if a troll spawns i got the horses hitbox between us, while in all armor i got teehee
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earllohst
- Posts: 163
- Joined: Fri Sep 05, 2014 9:46 pm
Re: Game Development: Colorful Troll
Better safe than sorry.Thedrah wrote:i've been mining while on a horse thinking if a troll spawns i got the horses hitbox between us, while in all armor i got teehee