All you have to do is log in once a day and get all the events in about 5 minutes. I study mirkwoods and to put that in perspective I got 23k exp.. and a full study 24/7
Instead of this nonesense, how about adding "curios" that give positive exp with no lp, and very low study cost?
This can also balance mirkwood, as you might find it counterproductive, and will make mirkwood early game only, because you may want fast lp early on, but will want to replace it later for efficient exp- lp curios.
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overtyped
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Experience events is bad game design(with easy fix)
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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jorb
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Re: Experience events is bad game design(with easy fix)
The chief aim is to prevent pure offline studying, which your idea doesn't. I agree that the hurdle isn't particularly meaningful at the moment.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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Clemence
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Re: Experience events is bad game design(with easy fix)
Just make the events bring less XP ( thinking of rare ressources "discovery" ).
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Carebear
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Re: Experience events is bad game design(with easy fix)
I have seen a few cases (W8) where XP gains gets 'stuck' and the only thing that seems to break it loose is a server reset. That being said, whatever evolution this takes I hope it considers the non-hardcore folks.
How about some softcap/limit on LP per day? Or a hunger-like mechanic so the more you do the less bang for the buck you get. Seems whatever fix is applied would likely punish the little guys. Personally I rarely build up any huge pools of excess XP.
How about some softcap/limit on LP per day? Or a hunger-like mechanic so the more you do the less bang for the buck you get. Seems whatever fix is applied would likely punish the little guys. Personally I rarely build up any huge pools of excess XP.
Harvesting carrots
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Vigilance
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Re: Experience events is bad game design(with easy fix)
Wow, I would hate this in literally any way it is implemented.Carebear wrote:How about some softcap/limit on LP per day?

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