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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Colorful Troll
Trolls do not despawn. Get your facts straight or check you snide privileges.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
Re: Game Development: Colorful Troll
Well now I know why the miners never came back.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Colorful Troll
They dug too deep. Too greedily.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Colorful Troll
Next up demons in the deep dark depths....
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abt79
- Posts: 1627
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- Location: looking for black coal, completely in vein
Re: Game Development: Colorful Troll
And forgotten beasts, wouldn't that be funRedlaw wrote:Next up demons in the deep dark depths....
Join the Haven and Hearth Discord!
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Colorful Troll
A mechanic that actually encourages me to compile a custom client with auto-combat...Undefined wrote:Just had one spawn on me. On level 1 it didn't seem super lethal, though it did immediately get a massive hit on me, my auto-queue of quick dodge on combat start mod probably saved me from the second giving me a chance to speed 4 out of there, luckily I was near the entrance and had just refilled stamina really, I think 3-4 hits and I would have been toast, I had an AC of 26/24.
It's really put me off mining for now.
Anyone else who thinks that something is wrong here?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Colorful Troll
no that sounds like an excellent feature, it teaches you real-world skills
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Colorful Troll
I would prefer to have a game to play for fun, instead of needing to port the combat bot I wrote out of boredom in world 6.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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abt79
- Posts: 1627
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- Location: looking for black coal, completely in vein
Re: Game Development: Colorful Troll
I'd love to see a combat bot from w6 try to work with Hafen combat.Granger wrote:I would prefer to have a game to play for fun, instead of needing to port the combat bot I wrote out of boredom in world 6.
I guess it's just a matter of changing keybinds
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Undefined
- Posts: 322
- Joined: Tue May 18, 2010 12:22 pm
- Location: United Kingdom
Re: Game Development: Colorful Troll
The fact they don't despawn is just another kick in the nuts. If I want to get at the yummy ore in my mine I need to kill it, but to kill it I'm going to have to cheese it with crummy tactics like creating a bunch of unskilled alts.
I don't want to have to mine on a purpose built naked high strength alt and then if a troll pops port in a bunch of fresh alts to take it down from range using janky mechanics.
Surely that wasn't the vision or intention of mining.
I hate to beat a dead horse (or a despawned one that missed a taming window) but I honestly fail to see any merit in trolls the way they have been implemented.
I don't want to have to mine on a purpose built naked high strength alt and then if a troll pops port in a bunch of fresh alts to take it down from range using janky mechanics.
Surely that wasn't the vision or intention of mining.
I hate to beat a dead horse (or a despawned one that missed a taming window) but I honestly fail to see any merit in trolls the way they have been implemented.