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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Socio-Economical State of Hafen
Keep killing noobs I'm sure that will increase the playerbase.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Socio-Economical State of Hafen
Random murders have no deterrent, nidbanes don't work to stop people so it still happens anyways. I remember not long ago big baby raiders cried about auto hearth because they couldn't kill anyone, well guess what happens when you take away someone's safety net? They just stay inside their walls instead. Is that more fun for you guys when everyone just hangs out inside their walls?
That's the type of game you've created over the years, world 3 was a great world with just the right amount of politics, warfare, trade, interaction and crime to keep things interesting and it worked because there were people that wanted to be criminals because it was fun, not because they enjoyed random killing of spruce cap but because there were super powers around trying to stop them.
That's the type of game you've created over the years, world 3 was a great world with just the right amount of politics, warfare, trade, interaction and crime to keep things interesting and it worked because there were people that wanted to be criminals because it was fun, not because they enjoyed random killing of spruce cap but because there were super powers around trying to stop them.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Socio-Economical State of Hafen
Because... brickbashers?
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Socio-Economical State of Hafen
Brickbashing would ruin HnH forever.LadyGoo wrote:Because... brickbashers?
All players would quit.
Are you seriously suggesting they should add brickbashers?
First one to get char good enough to bash brickwalls would raid everyone and then theres only 1 player online.
I would instantly quit if they add ability to bash brickwalls in short amount of time. Theres no point of playing if anyone can just bash in and destroy all shit.
Last edited by shubla on Tue Mar 15, 2016 2:04 pm, edited 1 time in total.

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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Socio-Economical State of Hafen
Brick bashers allowed some notorious criminals to be punished but that's not what solely created the state of the world. When has another faction stepped up like Sodom did to help punish the criminal offenders? Every world I played after 3, friendly rangers tracking scents for justice started to dwindle to a point where no one can even get any help on the forum any more.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Socio-Economical State of Hafen
Times have changed.Kaios wrote:Brick bashers allowed some notorious criminals to be punished
Brick bashers wouldnt be used for punishing criminals.
They would be used to punish everyone for everything

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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Socio-Economical State of Hafen
Exactly my point shubla, I'm not saying brick bashing should make a come back because it shouldn't but what powerful faction do you know of this world or past worlds would have been willing to perform a service like that?
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Socio-Economical State of Hafen
I don't think there's even a way for *any* hypothetical game to have decent social dynamics with a playerbase as toxic as ours.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Socio-Economical State of Hafen
Easy-easy. I was not suggesting it. I was replying to Kaios.shubla wrote:Are you seriously suggesting they should add brickbashers?
First one to get char good enough to bash brickwalls would raid everyone and then theres only 1 player online.
Yeah. Sodomites would pick up random scents and go smash the person without any talkingKaios wrote:Brick bashers allowed some notorious criminals to be punished but that's not what solely created the state of the world. When has another faction stepped up like Sodom did to help punish the criminal offenders? Every world I played after 3, friendly rangers tracking scents for justice started to dwindle to a point where no one can even get any help on the forum any more.
Did you notice, that hafen Moot generates 6 times less posts a month?
They were the atomic bomb, which made factions to watch their moves.shubla wrote:Brick bashers wouldnt be used for punishing criminals.
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Socio-Economical State of Hafen
It's only a small section of the player base that are 'toxic', the problem is that there are no clear distinctions between criminal scents and rangers leaving scents, both are punishable by the same measures. Thus making no incentives to from a group to carry out 'justice'. And then there is the issue of 'justice' in it's self.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254