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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Game Development: Colorful Troll
You can just lure it away from the ore using a fresh alt, then put a few branch stockpiles (out of aggro range) to prevent it from wandering back. Not really a game breaker.
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Undefined
- Posts: 322
- Joined: Tue May 18, 2010 12:22 pm
- Location: United Kingdom
Re: Game Development: Colorful Troll
Again though that's just another cheese tactic reliant on a janky mechanic which is the crux of my issue with the whole thing, there's no real legitimate gameplay option in place to counter the addition of trolls.
They are solely reliant on negative aspects of the game mechanics in order to bypass or exploit.
They are solely reliant on negative aspects of the game mechanics in order to bypass or exploit.
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Jalpha
- Under curfew
- Posts: 1841
- Joined: Thu Aug 22, 2013 12:16 pm
Re: Game Development: Colorful Troll
If you're a hermit with a stray troll in your mine it's pretty easy to find someone who will come and take him away for you. If you aren't a hermit and your group can't take care of a troll then what have you been doing with your life.
Is it too early in the world for people to be able to fight trolls the traditional way? Is this an attempt at slowing player progression in an attempt to further level the playing field between the casual and the hardcore?
Is it too early in the world for people to be able to fight trolls the traditional way? Is this an attempt at slowing player progression in an attempt to further level the playing field between the casual and the hardcore?
Laying flat.
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Haba
- Posts: 666
- Joined: Sun Nov 01, 2009 9:36 pm
Re: Game Development: Colorful Troll
So a random 0.05% chance of dying when you walk a tile when?jorb wrote:They dug too deep. Too greedily.

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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Colorful Troll
Thorn in the foot confirmed for happening.Haba wrote:So a random 0.05% chance of dying when you walk a tile when?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Colorful Troll
Slight difference to insta-death, I hope...jorb wrote:Thorn in the foot confirmed for happening.Haba wrote:So a random 0.05% chance of dying when you walk a tile when?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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abt79
- Posts: 1627
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Game Development: Colorful Troll
Noobs don't start with shoes, rip expanding playerbasejorb wrote:Thorn in the foot confirmed for happening.Haba wrote:So a random 0.05% chance of dying when you walk a tile when?
Join the Haven and Hearth Discord!
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hlor45s
- Posts: 17
- Joined: Tue Oct 20, 2015 5:26 pm
Re: Game Development: Colorful Troll
swag
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Colorful Troll
post loot
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hlor45s
- Posts: 17
- Joined: Tue Oct 20, 2015 5:26 pm
Re: Game Development: Colorful Troll
from this one. 3 mushrooms, 2 skin, ~30 meat ( 60 str + 30 psy), 1 tail ( 150 agi + 150 con + 30 psy) (the worst part),1 skill ( curious 300k LP), and 8 bones. so it's all
and if some one have interest he got ~200+ MC 350 DMG 4500 HP that was 4 lvl mine. enjoy
and if some one have interest he got ~200+ MC 350 DMG 4500 HP that was 4 lvl mine. enjoy