I was referring to stockpiling mechanic. Is there a way to stockpile crates or some similar objects that could have different contents? I don't think so.bolognaman wrote:This already exists. It's called a crate. It also holds 2 buckets.Hasta wrote:Not sure how would that work with an object that can contain other objects, though.
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Hasta
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Re: Increase the capacity for metal stockpiles
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bolognaman
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Re: Increase the capacity for metal stockpiles
Wagons, carts, leantos. Do you seriously want to stockpile things like crates and buckets? We already have liquid stockpiles in the form of barrels.Hasta wrote: I was referring to stockpiling mechanic. Is there a way to stockpile crates or some similar objects that could have different contents? I don't think so.
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Hasta
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Re: Increase the capacity for metal stockpiles
I'm perfectly happy with what we have now, althou, as I have made perfectly clear, I wouldn't mind having a way to NOT lose my dropped bucket if pursuing a deer (or finding my way back) takes too long. Not that it's something I dream about at nights, neither I value my buckets over anything else. Just stated an opinion.bolognaman wrote:Do you seriously want to stockpile things like crates and buckets?
As for the person requesting a buckets stockpile, I am not clear on his stance about leantos and other things you've mentioned.
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bolognaman
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Re: Increase the capacity for metal stockpiles
I can agree with that, although have you ever actually lost a bucket like this? In my experience, buckets seems to take quite a while to despawn (>10 minutes)Hasta wrote: I wouldn't mind having a way to NOT lose my dropped bucket if pursuing a deer (or finding my way back) takes too long
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synaris
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Re: Increase the capacity for metal stockpiles
iv never actually heard of ANYONE making their smelters in a cave....
wooden chests can hold 36 bars of metal. and take up less space than the stockpiles. viola. bar storage outside. id say the point of stockpiles is "free" and limited storage, limited to one thing. i dont mind containers you have to craft being better.
also can someone explain the stockpiles hurting loftar thing? i dont get it...
wooden chests can hold 36 bars of metal. and take up less space than the stockpiles. viola. bar storage outside. id say the point of stockpiles is "free" and limited storage, limited to one thing. i dont mind containers you have to craft being better.
also can someone explain the stockpiles hurting loftar thing? i dont get it...
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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Sever
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Re: Increase the capacity for metal stockpiles
Metal stockpiles are stupid. Any stockpile that is larger than 1 tile is stupid unless it takes 9 tiles because it can't realistically be tiled neatly, like dirt or skins.
Bricks and ingots can be stacked neatly, so why do hearthlings have to pile them up so stupidly? Can you honestly call this frustration a good mechanic?

Bricks and ingots can be stacked neatly, so why do hearthlings have to pile them up so stupidly? Can you honestly call this frustration a good mechanic?
jorb has to model them, Loftar has to make the item able to be stockpiled, which should be easy if he made some kind of dynamic stockpile functionality.synaris wrote:also can someone explain the stockpiles hurting loftar thing? i dont get it...
Voila. This is a viola.synaris wrote:viola.
Come back two hours earlier.
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synaris
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Re: Increase the capacity for metal stockpiles
actually thats a violin but i digress. whats so hard about making the item stockpilable? if it has to do with coding in java, i told them back in w7 that java was a terrible thing to code games in. iv been on the receiving end of several games' bullshit due to them being coded in java....
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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sabinati
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Re: Increase the capacity for metal stockpiles
only the client is java, the server's in c
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linkfanpc
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Re: Increase the capacity for metal stockpiles
I once left one on the ground overnight and it was fine.bolognaman wrote:I can agree with that, although have you ever actually lost a bucket like this? In my experience, buckets seems to take quite a while to despawn (>10 minutes)Hasta wrote: I wouldn't mind having a way to NOT lose my dropped bucket if pursuing a deer (or finding my way back) takes too long
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Sever
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Re: Increase the capacity for metal stockpiles
Oh, my mistake, I guess I'll post an actual viola thensynaris wrote:actually thats a violin but i digress. whats so hard about making the item stockpilable? if it has to do with coding in java, i told them back in w7 that java was a terrible thing to code games in. iv been on the receiving end of several games' bullshit due to them being coded in java....
Huh, that's weird, they look kinda similar, don't you think?
Anyway, I'm not sure where you got the idea that it hurts Loftar, but if it was this...
Then you have missed more than one joke in this thread.DDDsDD999 wrote:Loftar can only take so much abuse.
Come back two hours earlier.