Right now a lot of people are mad at bats because 'Combat is hard' and 'Swarm enemies are stupid' but what they're normally actually mad at are wounds. Nobody's mad that fighting bats is hard early, it's just that if you screw up on a fight early on, you're gonna be wounded for a long time and fighting them again right away is a death sentence, especially if you get KO'd in the initial fight.
Suggestions:
3-5 Yarrow -> Yarrow Twine, functions as string.
Metal Hook + Yarrow Twine = Pining Suture
Heals Fell Slashes and Deep Cuts.
I would also make cave-ins cause a wound other than Severe Mauling so they're a wound that's recoverable earlier, because only new players get wounded severely in caveins. Just make them deal 1.25x Concussion damage, or be considered Blunt Trauma.
If an alternate to Poultice is too good, Make it only heal wounds that are less than five, or make it only heal 5 off of a given wound.
I have so many small wounds that treating them all would make me functionally handicapped for two hours because of the poultice debuff, and I like playing the game.
Mid-Tier Medical Changes
Thoughts on the further development of Haven & Hearth? Feel free to opine!
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