How quality works

General discussion and socializing.
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rye130
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Re: How quality works

Post by rye130 »

Dataslycer wrote: Cheese quality
[*]When cheese change, quality = (tray + curd or previous cheese) / 2 (need Verification)
The tray is only a soft cap, I had q46 cheese and a q63 tub, its stayed at q46 through every stage.
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DatOneGuy
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Re: How quality works

Post by DatOneGuy »

rye130 wrote:
Dataslycer wrote: Cheese quality
[*]When cheese change, quality = (tray + curd or previous cheese) / 2 (need Verification)
The tray is only a soft cap, I had q46 cheese and a q63 tub, its stayed at q46 through every stage.
Yeah, this was changed and was noted in the announcements.
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Rudimental
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Joined: Fri Jul 09, 2010 12:27 pm

Re: How quality works

Post by Rudimental »

notacunt wrote:For the tanning process:

qLeather = (2*qHide + qBark + qWater + qTub)/5
This is wrong. It seems more like:

qLeather = (3*qHide + qBark + qWater + qTub)/6
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notacunt
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Re: How quality works

Post by notacunt »

A wiki edit by an unregistered user put the quality formula for a Traveller's Sack as

Code: Select all

+	*Q1 = (sum(Hardened Leather q)+sum(String q))/13
I tested this and it wrong, the actual formula is :

Code: Select all

qTSack = (average(Hardened Leather q)+average(String q))/2
akakevin
Posts: 3
Joined: Sat Sep 04, 2010 1:53 am

Re: Mystery of quality revealed

Post by akakevin »

Blaze wrote:All I know about animal HP is:
Level X Boars have ~300HP
Level X Deer have ~150HP
Level X Foxes have Less than 180HP, but more than 140HP.
Level X Bears have between 800-900 HP.

By the way is there an update of these items Militia sword, Bronze sword and Soldier sword?

Thanks
fantasy sword is my favorite sword
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DatOneGuy
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Location: I'm in Miami, trick.

Re: How quality works

Post by DatOneGuy »

Yes, there was an update on all melee items and the whole formula changed and all that junk.


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Herbalist Table = (block Q + board Q + (fibre Q *2))/4

Green Tea Leaf Q = (fresh tea leaf Q + h tableQ ) /2
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Shask
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Location: Canada

Re: How quality works

Post by Shask »

Thanks for the great information in this thread. I'm 99.5% sure that I've received crops greater than 5QL more than the original but maybe I was just mistaken (I record a list of my highest QL plants, it said something like Carrot QL: 42 and I harvested a QL49).
mvgulik
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Re: How quality works

Post by mvgulik »

DatOneGuy wrote:Herbalist Table = (block Q + board Q + (fibre Q *2))/4
Is this (still) correct ?

I just build a Herbalist Table that, based on the ingredients, should be at 58q, But according the some Green Tea Leafs I dropped on it. It a 33q table.

Only way I could get to the active table q is with:
(( (block Q + board Q + fibre Q) /4) + Agility) /2
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DatOneGuy
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Re: How quality works

Post by DatOneGuy »

mvgulik wrote:
DatOneGuy wrote:Herbalist Table = (block Q + board Q + (fibre Q *2))/4
Is this (still) correct ?

I just build a Herbalist Table that, based on the ingredients, should be at 58q, But according the some Green Tea Leafs I dropped on it. It a 33q table.

Only way I could get to the active table q is with:
(( (block Q + board Q + fibre Q) /4) + Agility) /2
Sounds strange, can you double check with another table and checking quality of every item you put in?
I've tested this on over 20 tables and it's worked every time.

Make sure you're using the average of materials for 'block Q', 'board Q', and 'fibre Q'.
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mvgulik
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Joined: Fri May 21, 2010 2:29 am

Re: How quality works

Post by mvgulik »

Taking a other good look at what I was doing ... And found my error. Working as you described now. :)
Thanks.

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